iris: Properly unreference extra VBOs for draw parameters

bound_vertex_buffers doesn't include extra draw parameters buffers.
Tracking this correctly is kind of complicated, and iris_destroy_state
isn't exactly in a hot path, so just loop over all VBO bindings.

Fixes: 4122665dd9 (iris: Enable ARB_shader_draw_parameters support)
Reported-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
This commit is contained in:
Kenneth Graunke
2019-10-08 10:11:52 -07:00
parent 6f26eae077
commit face221283
+3 -3
View File
@@ -6045,11 +6045,11 @@ iris_destroy_state(struct iris_context *ice)
pipe_resource_reference(&ice->draw.draw_params.res, NULL);
pipe_resource_reference(&ice->draw.derived_draw_params.res, NULL);
uint64_t bound_vbs = ice->state.bound_vertex_buffers;
while (bound_vbs) {
const int i = u_bit_scan64(&bound_vbs);
/* Loop over all VBOs, including ones for draw parameters */
for (unsigned i = 0; i < ARRAY_SIZE(genx->vertex_buffers); i++) {
pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
}
free(ice->state.genx);
for (int i = 0; i < 4; i++) {