Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.

exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907.
This commit is contained in:
Brian
2007-05-10 14:48:55 -06:00
parent 64a6a50155
commit fa546c367d
@@ -471,28 +471,32 @@ vec4 pow(const vec4 a, const vec4 b)
float exp(const float a)
{
__asm float_exp __retVal.x, a;
const float e = 2.71828;
__asm float_power __retVal, e, a;
}
vec2 exp(const vec2 a)
{
__asm float_exp __retVal.x, a.x;
__asm float_exp __retVal.y, a.y;
const float e = 2.71828;
__asm float_power __retVal.x, e, a.x;
__asm float_power __retVal.y, e, a.y;
}
vec3 exp(const vec3 a)
{
__asm float_exp __retVal.x, a.x;
__asm float_exp __retVal.y, a.y;
__asm float_exp __retVal.z, a.z;
const float e = 2.71828;
__asm float_power __retVal.x, e, a.x;
__asm float_power __retVal.y, e, a.y;
__asm float_power __retVal.z, e, a.z;
}
vec4 exp(const vec4 a)
{
__asm float_exp __retVal.x, a.x;
__asm float_exp __retVal.y, a.y;
__asm float_exp __retVal.z, a.z;
__asm float_exp __retVal.w, a.w;
const float e = 2.71828;
__asm float_power __retVal.x, e, a.x;
__asm float_power __retVal.y, e, a.y;
__asm float_power __retVal.z, e, a.z;
__asm float_power __retVal.w, e, a.w;
}
@@ -894,7 +898,7 @@ vec4 mod(const vec4 a, const vec4 b)
__retVal.x = a.x - b.x * floor(a.x * oneOverBx);
__retVal.y = a.y - b.y * floor(a.y * oneOverBy);
__retVal.z = a.z - b.z * floor(a.z * oneOverBz);
__retVal.w = a.w - b.w * floor(a.w * oneOverBz);
__retVal.w = a.w - b.w * floor(a.w * oneOverBw);
}