simplify image setup code, added LOD Bias control (l/L keys)
This commit is contained in:
+61
-75
@@ -53,66 +53,56 @@
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#include <stdio.h>
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#include <GL/glut.h>
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GLubyte mipmapImage64[64][64][3];
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GLubyte mipmapImage32[32][32][3];
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GLubyte mipmapImage16[16][16][3];
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GLubyte mipmapImage8[8][8][3];
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GLubyte mipmapImage4[4][4][3];
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GLubyte mipmapImage2[2][2][3];
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GLubyte mipmapImage1[1][1][3];
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static GLint BaseLevel = 0, MaxLevel = 8;
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static GLfloat LodBias = 0.0;
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static GLboolean NearestFilter = GL_TRUE;
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static void MakeImage(int level, int width, int height, const GLubyte color[4])
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{
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const int makeStripes = 0;
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GLubyte img[256*256*3];
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int i, j;
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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int k = (i * width + j) * 3;
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int p = (i/8) & makeStripes;
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if (p == 0) {
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img[k + 0] = color[0];
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img[k + 1] = color[1];
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img[k + 2] = color[2];
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}
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else {
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img[k + 0] = 0;
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img[k + 1] = 0;
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img[k + 2] = 0;
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}
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}
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}
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glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0,
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GL_RGB, GL_UNSIGNED_BYTE, img);
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}
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static void makeImages(void)
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{
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int i, j;
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static const GLubyte colors[8][3] = {
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{128, 128, 128 },
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{ 0, 255, 255 },
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{ 255, 255, 0 },
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{ 255, 0, 255 },
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{ 255, 0, 0 },
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{ 0, 255, 0 },
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{ 0, 0, 255 },
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{ 255, 255, 255 }
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};
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int i, sz = 128;
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for (i = 0; i < 64; i++) {
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for (j = 0; j < 64; j++) {
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mipmapImage64[i][j][0] = 0;
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mipmapImage64[i][j][1] = 255;
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mipmapImage64[i][j][2] = 255;
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}
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}
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for (i = 0; i < 32; i++) {
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for (j = 0; j < 32; j++) {
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mipmapImage32[i][j][0] = 255;
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mipmapImage32[i][j][1] = 255;
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mipmapImage32[i][j][2] = 0;
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}
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}
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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mipmapImage16[i][j][0] = 255;
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mipmapImage16[i][j][1] = 0;
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mipmapImage16[i][j][2] = 255;
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}
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}
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 8; j++) {
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mipmapImage8[i][j][0] = 255;
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mipmapImage8[i][j][1] = 0;
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mipmapImage8[i][j][2] = 0;
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}
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}
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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mipmapImage4[i][j][0] = 0;
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mipmapImage4[i][j][1] = 255;
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mipmapImage4[i][j][2] = 0;
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}
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}
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for (i = 0; i < 2; i++) {
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for (j = 0; j < 2; j++) {
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mipmapImage2[i][j][0] = 0;
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mipmapImage2[i][j][1] = 0;
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mipmapImage2[i][j][2] = 255;
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}
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}
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mipmapImage1[0][0][0] = 255;
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mipmapImage1[0][0][1] = 255;
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mipmapImage1[0][0][2] = 255;
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for (i = 0; i < 8; i++) {
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MakeImage(i, sz, sz, colors[i]);
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sz /= 2;
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}
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}
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static void myinit(void)
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@@ -122,22 +112,9 @@ static void myinit(void)
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glShadeModel(GL_FLAT);
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glTranslatef(0.0, 0.0, -3.6);
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makeImages();
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 64, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage64[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 1, 3, 32, 32, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 2, 3, 16, 16, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 3, 3, 8, 8, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 4, 3, 4, 4, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 5, 3, 2, 2, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
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glTexImage2D(GL_TEXTURE_2D, 6, 3, 1, 1, 0,
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GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
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makeImages();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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@@ -146,8 +123,9 @@ static void myinit(void)
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static void display(void)
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{
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printf("GL_TEXTURE_BASE_LEVEL = %d GL_TEXTURE_MAX_LEVEL = %d filter = %s\n",
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BaseLevel, MaxLevel,
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GLfloat tcm = 4.0;
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printf("GL_TEXTURE_BASE_LEVEL = %d GL_TEXTURE_MAX_LEVEL = %d Bias = %.2g filter = %s\n",
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BaseLevel, MaxLevel, LodBias,
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NearestFilter ? "LINEAR" : "NEAREST");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
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@@ -163,12 +141,14 @@ static void display(void)
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GL_LINEAR_MIPMAP_LINEAR);
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}
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
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glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
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glTexCoord2f(8.0, 8.0); glVertex3f(3000.0, 1.0, -6000.0);
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glTexCoord2f(8.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
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glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
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glTexCoord2f(tcm, tcm); glVertex3f(3000.0, 1.0, -6000.0);
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glTexCoord2f(tcm, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
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glEnd();
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glFlush();
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}
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@@ -209,6 +189,12 @@ key(unsigned char k, int x, int y)
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if (MaxLevel > 10)
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MaxLevel = 10;
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break;
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case 'l':
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LodBias -= 0.02;
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break;
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case 'L':
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LodBias += 0.02;
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break;
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case 'f':
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NearestFilter = !NearestFilter;
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break;
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@@ -235,7 +221,7 @@ int main(int argc, char** argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowSize (500, 500);
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glutInitWindowSize (600, 600);
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glutCreateWindow (argv[0]);
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myinit();
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glutReshapeFunc (myReshape);
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