main: Require that the texture exists in framebuffer_texture

Generate GL_INVALID_OPERATION if the texture hasn't been created.

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Fredrik Höglund
2015-05-07 20:28:23 +02:00
parent 8f78c6889d
commit f9f5c82284
+1 -1
View File
@@ -2603,7 +2603,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
GLboolean err = GL_TRUE;
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj != NULL) {
if (texObj != NULL && texObj->Target != 0) {
if (textarget == 0) {
if (layered) {
/* We're being called by glFramebufferTexture() and textarget