vbo: remove unused variables in vbo_context
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -71,10 +71,6 @@ struct vbo_context {
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GLuint map_vp_none[VERT_ATTRIB_MAX];
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GLuint map_vp_arb[VERT_ATTRIB_MAX];
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GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
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GLfloat CurrentFloatEdgeFlag;
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struct vbo_exec_context exec;
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#if FEATURE_dlist
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struct vbo_save_context save;
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