display both YCbCr and RGB image (Ian)
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+54
-6
@@ -19,6 +19,9 @@
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static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
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static GLint ImgWidth, ImgHeight;
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static GLushort *ImageYUV = NULL;
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static GLubyte *ImageRGB = NULL;
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static const GLuint yuvObj = 100;
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static const GLuint rgbObj = 101;
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static void DrawObject(void)
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@@ -46,9 +49,20 @@ static void Display( void )
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glClear( GL_COLOR_BUFFER_BIT );
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glPushMatrix();
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glTranslatef( -1.1, 0.0, -15.0 );
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glRotatef(Xrot, 1.0, 0.0, 0.0);
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glRotatef(Yrot, 0.0, 1.0, 0.0);
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glRotatef(Zrot, 0.0, 0.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, yuvObj);
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DrawObject();
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glPopMatrix();
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glPushMatrix();
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glTranslatef( 1.1, 0.0, -15.0 );
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glRotatef(Xrot, 1.0, 0.0, 0.0);
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glRotatef(Yrot, 0.0, 1.0, 0.0);
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glRotatef(Zrot, 0.0, 0.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, rgbObj);
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DrawObject();
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glPopMatrix();
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@@ -61,7 +75,7 @@ static void Reshape( int width, int height )
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
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glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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@@ -113,9 +127,9 @@ static void SpecialKey( int key, int x, int y )
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static void Init( int argc, char *argv[] )
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{
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GLuint texObj = 100;
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const char *file;
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int error;
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GLenum format;
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if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
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printf("Sorry, GL_MESA_ycbcr_texture is required\n");
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@@ -124,15 +138,18 @@ static void Init( int argc, char *argv[] )
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, texObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (argc > 1)
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file = argv[1];
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else
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file = TEXTURE_FILE;
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/* First load the texture as YCbCr.
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*/
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glBindTexture(GL_TEXTURE_2D, yuvObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
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if (!ImageYUV) {
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printf("Couldn't read %s\n", TEXTURE_FILE);
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@@ -152,6 +169,35 @@ static void Init( int argc, char *argv[] )
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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/* Now load the texture as RGB.
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*/
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glBindTexture(GL_TEXTURE_2D, rgbObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ImageRGB = LoadRGBImage(file, &ImgWidth, &ImgHeight, &format );
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if (!ImageRGB) {
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printf("Couldn't read %s\n", TEXTURE_FILE);
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exit(0);
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}
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printf("Image: %dx%d\n", ImgWidth, ImgHeight);
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glTexImage2D(GL_TEXTURE_2D, 0,
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format,
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ImgWidth, ImgHeight, 0,
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format,
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GL_UNSIGNED_BYTE, ImageRGB);
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glEnable(GL_TEXTURE_2D);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glShadeModel(GL_FLAT);
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glClearColor(0.3, 0.3, 0.4, 1.0);
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@@ -162,6 +208,8 @@ static void Init( int argc, char *argv[] )
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printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
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}
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printf( "Both images should appear the same.\n" );
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}
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