mesa: compute.c C99 tidy up
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -54,13 +54,12 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
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static bool
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validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
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{
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int i;
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FLUSH_CURRENT(ctx, 0);
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if (!check_valid_to_compute(ctx, "glDispatchCompute"))
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return GL_FALSE;
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for (i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
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*
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* "An INVALID_VALUE error is generated if any of num_groups_x,
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@@ -107,7 +106,6 @@ validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
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const GLuint *group_size)
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{
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GLuint total_invocations = 1;
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int i;
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FLUSH_CURRENT(ctx, 0);
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@@ -128,7 +126,7 @@ validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
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return GL_FALSE;
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}
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for (i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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/* The ARB_compute_variable_group_size spec says:
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*
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* "An INVALID_VALUE error is generated if any of num_groups_x,
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