r300g: Setup external state for wrap modes.
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@@ -152,6 +152,32 @@ static void get_external_state(
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/* Fortunately, no need to translate this. */
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state->unit[i].texture_compare_func = s->state.compare_func;
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}
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/* Should we ask the shader to handle wrapping modes for us? */
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if (!s->state.normalized_coords) {
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state->unit[i].non_normalized_coords = 1;
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/* XXX this should probably take into account STR, not just S. */
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switch (s->state.wrap_s) {
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case PIPE_TEX_WRAP_REPEAT:
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state->unit[i].wrap_mode = RC_WRAP_REPEAT;
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break;
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case PIPE_TEX_WRAP_CLAMP:
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case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
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case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
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state->unit[i].wrap_mode = RC_WRAP_CLAMP;
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break;
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case PIPE_TEX_WRAP_MIRROR_REPEAT:
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case PIPE_TEX_WRAP_MIRROR_CLAMP:
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
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state->unit[i].wrap_mode = RC_WRAP_MIRROR;
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break;
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default:
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state->unit[i].wrap_mode = RC_WRAP_NONE;
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break;
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}
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}
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}
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}
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