v3d: Explicitly expose OpenGL ES Shading Language 3.1
This will expose GL_EXT_primitive_bounding_box and GL_OES_primitive_bounding_box after previous commits expose OpenGL ES 3.1 once Compute Shaders are available. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -183,6 +183,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_ESSL_FEATURE_LEVEL:
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return 310;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 140;
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