intel: remove/disable the "paired depth/stencil" code

We only allow combined depth+stencil renderbuffers so the complicated code
for splitting and combining separate depth and stencil buffers is no longer
needed.
This commit is contained in:
Brian Paul
2009-01-22 15:34:16 -07:00
parent b27057b381
commit f8a7e497ac
5 changed files with 2 additions and 12 deletions
+1 -2
View File
@@ -50,8 +50,7 @@ DRIVER_SOURCES = \
intel_span.c \
intel_state.c \
intel_tris.c \
intel_fbo.c \
intel_depthstencil.c
intel_fbo.c
C_SOURCES = \
$(COMMON_SOURCES) \
-1
View File
@@ -11,7 +11,6 @@ DRIVER_SOURCES = \
intel_buffers.c \
intel_context.c \
intel_decode.c \
intel_depthstencil.c \
intel_fbo.c \
intel_mipmap_tree.c \
intel_regions.c \
@@ -577,9 +577,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
if (fb->Name)
intel_validate_paired_depth_stencil(ctx, fb);
/*
* How many color buffers are we drawing into?
*/
-4
View File
@@ -69,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
if (irb->PairedStencil || irb->PairedDepth) {
intel_unpair_depth_stencil(ctx, irb);
}
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
+1 -2
View File
@@ -66,8 +66,7 @@ struct intel_renderbuffer
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */