anv: Do resolves at end of subpass

This commit is contained in:
Chad Versace
2016-01-27 20:42:54 -08:00
parent bef8456ede
commit f8a4abcd15
4 changed files with 68 additions and 0 deletions
+61
View File
@@ -802,3 +802,64 @@ void anv_CmdResolveImage(
meta_resolve_restore(&state, cmd_buffer);
}
/**
* Emit any needed resolves for the current subpass.
*/
void
anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct anv_meta_saved_state saved_state;
/* FINISHME(perf): Skip clears for resolve attachments.
*
* From the Vulkan 1.0 spec:
*
* If the first use of an attachment in a render pass is as a resolve
* attachment, then the loadOp is effectively ignored as the resolve is
* guaranteed to overwrite all pixels in the render area.
*/
if (!subpass->has_resolve)
return;
meta_resolve_save(&saved_state, cmd_buffer);
for (uint32_t i = 0; i < subpass->color_count; ++i) {
uint32_t src_att = subpass->color_attachments[i];
uint32_t dest_att = subpass->resolve_attachments[i];
if (dest_att == VK_ATTACHMENT_UNUSED)
continue;
struct anv_image_view *src_iview = fb->attachments[src_att];
struct anv_image_view *dest_iview = fb->attachments[dest_att];
struct anv_subpass resolve_subpass = {
.color_count = 1,
.color_attachments = (uint32_t[]) { dest_att },
.depth_stencil_attachment = VK_ATTACHMENT_UNUSED,
};
anv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
/* Subpass resolves must respect the render area. We can ignore the
* render area here because vkCmdBeginRenderPass set the render area
* with 3DSTATE_DRAWING_RECTANGLE.
*
* XXX(chadv): Does the hardware really respect
* 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
*/
emit_resolve(cmd_buffer,
src_iview,
&(VkOffset2D) { 0, 0 },
dest_iview,
&(VkOffset2D) { 0, 0 },
&(VkExtent2D) { fb->width, fb->height });
}
cmd_buffer->state.subpass = subpass;
meta_resolve_restore(&saved_state, cmd_buffer);
}
+1
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@@ -1277,6 +1277,7 @@ struct anv_state
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
const struct anv_image_view *
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
+3
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@@ -896,6 +896,7 @@ void genX(CmdNextSubpass)(
assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
gen7_cmd_buffer_set_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
anv_cmd_buffer_clear_subpass(cmd_buffer);
}
@@ -905,6 +906,8 @@ void genX(CmdEndRenderPass)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
/* Emit a flushing pipe control at the end of a pass. This is kind of a
* hack but it ensures that render targets always actually get written.
* Eventually, we should do flushing based on image format transitions
+3
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@@ -972,6 +972,7 @@ void genX(CmdNextSubpass)(
assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
anv_cmd_buffer_clear_subpass(cmd_buffer);
}
@@ -981,6 +982,8 @@ void genX(CmdEndRenderPass)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
/* Emit a flushing pipe control at the end of a pass. This is kind of a
* hack but it ensures that render targets always actually get written.
* Eventually, we should do flushing based on image format transitions