i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not rectangles. Just a matter of adding another hunk to the condition. Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Chad Versace <chad.versace@intel.com>
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@@ -467,7 +467,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
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*/
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if (!brw->has_llc ||
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!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
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texImage->TexObject->Target != GL_TEXTURE_2D ||
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!(texImage->TexObject->Target == GL_TEXTURE_2D ||
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texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
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pixels == NULL ||
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_mesa_is_bufferobj(packing->BufferObj) ||
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packing->Alignment > 4 ||
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