r300g: tell the GLSL compiler to lower the continue opcode
NOTE: This is a candidate for the stable branches.
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@@ -212,7 +212,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
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case PIPE_SHADER_CAP_MAX_PREDS:
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return is_r500 ? 1 : 0;
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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@@ -250,7 +250,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
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case PIPE_SHADER_CAP_MAX_PREDS:
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return is_r500 ? 4 : 0; /* XXX guessed. */
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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