set lambda to zero for textured points (bug 8320)
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -119,7 +119,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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span->arrayMask |= SPAN_INDEX;
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#endif
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#if FLAGS & TEXTURE
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span->arrayMask |= SPAN_TEXTURE;
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span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
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if (ctx->FragmentProgram._Active) {
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/* Don't divide texture s,t,r by q (use TXP to do that) */
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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@@ -150,7 +150,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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span->arrayMask |= SPAN_COVERAGE;
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#endif
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#if FLAGS & SPRITE
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span->arrayMask |= SPAN_TEXTURE;
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span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
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#endif
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/* Compute point size if not known to be one */
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@@ -232,12 +232,14 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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/* check if we need to flush */
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if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH ||
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(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
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if (span->end > 0) {
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#if FLAGS & RGBA
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_swrast_write_rgba_span(ctx, span);
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_swrast_write_rgba_span(ctx, span);
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#else
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_swrast_write_index_span(ctx, span);
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_swrast_write_index_span(ctx, span);
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#endif
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span->end = 0;
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span->end = 0;
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}
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}
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/*
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@@ -279,6 +281,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
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COPY_4V(span->array->texcoords[u][count], texcoord[u]);
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span->array->lambda[u][count] = 0.0;
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}
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}
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#endif
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@@ -343,6 +346,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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span->array->texcoords[u][count][1] = t;
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span->array->texcoords[u][count][2] = r;
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span->array->texcoords[u][count][3] = 1.0F;
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span->array->lambda[u][count] = 0.0; /* XXX fix? */
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}
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else {
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COPY_4V(span->array->texcoords[u][count], vert->texcoord[u]);
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