haiku/swrast: Inherit gl_config, fix flush

* Inherit gl_context so we always have access to it
* Thanks curro for the idea.
* Last Haiku cannidate for 10.0.0

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Alexander von Gluck IV
2013-11-13 23:51:00 +00:00
parent 473cb3fe4a
commit f7ce1d772d
2 changed files with 26 additions and 37 deletions
+25 -35
View File
@@ -72,7 +72,6 @@ MesaSoftwareRast::MesaSoftwareRast(BGLView* view, ulong options,
fDirectModeEnabled(false),
fInfo(NULL),
fInfoLocker("info locker"),
fContext(NULL),
fVisual(NULL),
fFrameBuffer(NULL),
fFrontRenderBuffer(NULL),
@@ -114,34 +113,27 @@ MesaSoftwareRast::MesaSoftwareRast(BGLView* view, ulong options,
functions.Flush = _Flush;
// create core context
fContext = _mesa_create_context(API_OPENGL_COMPAT, fVisual, NULL,
// We inherit gl_context to this class
_mesa_initialize_context(this, API_OPENGL_COMPAT, fVisual, NULL,
&functions);
if (!fContext) {
ERROR("%s: Failed to create Mesa context!\n", __func__);
_mesa_destroy_visual(fVisual);
return;
}
fContext->DriverCtx = (void*)this;
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(fContext);
_vbo_CreateContext(fContext);
_tnl_CreateContext(fContext);
_swsetup_CreateContext(fContext);
_swsetup_Wakeup(fContext);
_swrast_CreateContext(this);
_vbo_CreateContext(this);
_tnl_CreateContext(this);
_swsetup_CreateContext(this);
_swsetup_Wakeup(this);
// Use default TCL pipeline
TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
TNL_CONTEXT(this)->Driver.RunPipeline = _tnl_run_pipeline;
_mesa_meta_init(fContext);
_mesa_enable_sw_extensions(fContext);
_mesa_meta_init(this);
_mesa_enable_sw_extensions(this);
_mesa_compute_version(fContext);
_mesa_compute_version(this);
_mesa_initialize_dispatch_tables(fContext);
_mesa_initialize_vbo_vtxfmt(fContext);
_mesa_initialize_dispatch_tables(this);
_mesa_initialize_vbo_vtxfmt(this);
// create core framebuffer
fFrameBuffer = _mesa_create_framebuffer(fVisual);
@@ -199,13 +191,13 @@ MesaSoftwareRast::MesaSoftwareRast(BGLView* view, ulong options,
MesaSoftwareRast::~MesaSoftwareRast()
{
CALLED();
_swsetup_DestroyContext(fContext);
_swrast_DestroyContext(fContext);
_tnl_DestroyContext(fContext);
_vbo_DestroyContext(fContext);
_swsetup_DestroyContext(this);
_swrast_DestroyContext(this);
_tnl_DestroyContext(this);
_vbo_DestroyContext(this);
_mesa_destroy_visual(fVisual);
_mesa_destroy_framebuffer(fFrameBuffer);
_mesa_destroy_context(fContext);
_mesa_destroy_context(this);
free(fInfo);
free(fFrameBuffer);
@@ -220,7 +212,7 @@ MesaSoftwareRast::LockGL()
CALLED();
BGLRenderer::LockGL();
_mesa_make_current(fContext, fFrameBuffer, fFrameBuffer);
_mesa_make_current(this, fFrameBuffer, fFrameBuffer);
color_space colorSpace = BScreen(GLView()->Window()).ColorSpace();
@@ -250,7 +242,7 @@ void
MesaSoftwareRast::UnlockGL()
{
CALLED();
_mesa_make_current(fContext, NULL, NULL);
_mesa_make_current(this, NULL, NULL);
BGLRenderer::UnlockGL();
}
@@ -264,7 +256,7 @@ MesaSoftwareRast::SwapBuffers(bool VSync)
return;
if (fVisual->doubleBufferMode)
_mesa_notifySwapBuffers(fContext);
_mesa_notifySwapBuffers(this);
if (!fDirectModeEnabled || fInfo == NULL) {
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
@@ -416,7 +408,7 @@ MesaSoftwareRast::_CheckResize(GLuint newWidth, GLuint newHeight)
return;
}
_mesa_resize_framebuffer(fContext, fFrameBuffer, newWidth, newHeight);
_mesa_resize_framebuffer(this, fFrameBuffer, newWidth, newHeight);
fHeight = newHeight;
fWidth = newWidth;
@@ -546,17 +538,15 @@ void
MesaSoftwareRast::_Flush(gl_context* ctx)
{
CALLED();
// TODO: We may want to add the void* DriverCtx back into mtypes.h for
// gl_context someday...
#if 0
MesaSoftwareRast* driverContext = (MesaSoftwareRast*)ctx->DriverCtx;
MesaSoftwareRast* driverContext = static_cast<MesaSoftwareRast*>(ctx);
//MesaSoftwareRast* driverContext = (MesaSoftwareRast*)ctx->DriverCtx;
if ((driverContext->fOptions & BGL_DOUBLE) == 0) {
// TODO: SwapBuffers() can call _CopyToDirect(), which should
// be always called with with the BGLView drawlocked.
// This is not always the case if called from here.
driverContext->SwapBuffers();
}
#endif
}
+1 -2
View File
@@ -24,7 +24,7 @@ extern "C" {
}
class MesaSoftwareRast : public BGLRenderer {
class MesaSoftwareRast : public BGLRenderer, public gl_context {
public:
MesaSoftwareRast(BGLView* view,
ulong bgl_options,
@@ -79,7 +79,6 @@ private:
BLocker fInfoLocker;
ulong fOptions;
gl_context* fContext;
gl_config* fVisual;
struct gl_framebuffer* fFrameBuffer;