radv: update VRS rates on GFX11

GFX11 uses enum instead of 2-bit integer numbers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
iReviewed-by: Timur Kristóf <timur.kristof@gmail.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16557>
This commit is contained in:
Samuel Pitoiset
2022-05-10 15:02:57 +02:00
committed by Marge Bot
parent e210ffb4d0
commit f7b1ad7c06
2 changed files with 33 additions and 24 deletions
+4 -3
View File
@@ -3686,6 +3686,7 @@ static void
radv_flush_force_vrs_state(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
enum amd_gfx_level gfx_level = pipeline->base.device->physical_device->rad_info.gfx_level;
const unsigned stage = pipeline->last_vgt_api_stage;
struct radv_userdata_info *loc;
uint32_t vrs_rates = 0;
@@ -3704,13 +3705,13 @@ radv_flush_force_vrs_state(struct radv_cmd_buffer *cmd_buffer)
switch (cmd_buffer->device->force_vrs) {
case RADV_FORCE_VRS_2x2:
vrs_rates = (1u << 2) | (1u << 4);
vrs_rates = gfx_level >= GFX11 ? V_0283D0_VRS_SHADING_RATE_2X2 : (1u << 2) | (1u << 4);
break;
case RADV_FORCE_VRS_2x1:
vrs_rates = (1u << 2) | (0u << 4);
vrs_rates = gfx_level >= GFX11 ? V_0283D0_VRS_SHADING_RATE_2X1 : (1u << 2) | (0u << 4);
break;
case RADV_FORCE_VRS_1x2:
vrs_rates = (0u << 2) | (1u << 4);
vrs_rates = gfx_level >= GFX11 ? V_0283D0_VRS_SHADING_RATE_1X2 : (0u << 2) | (1u << 4);
break;
default:
break;
+29 -21
View File
@@ -342,7 +342,7 @@ lower_intrinsics(nir_shader *nir, const struct radv_pipeline_key *key)
}
static bool
radv_lower_primitive_shading_rate(nir_shader *nir)
radv_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
bool progress = false;
@@ -381,26 +381,33 @@ radv_lower_primitive_shading_rate(nir_shader *nir)
nir_ssa_def *out = NULL;
if (nir->info.stage == MESA_SHADER_MESH) {
/* MS:
* Primitive shading rate is a per-primitive output, it is
* part of the second channel of the primitive export.
*
* Bits [28:29] = VRS rate X
* Bits [30:31] = VRS rate Y
* This will be added to the other bits of that channel in the backend.
*/
out = nir_ior(&b, nir_ishl_imm(&b, x_rate, 28), nir_ishl_imm(&b, y_rate, 30));
} else {
/* VS, TES, GS:
* Primitive shading rate is a per-vertex output pos export.
*
* Bits [2:3] = VRS rate X
* Bits [4:5] = VRS rate Y
* HW shading rate = (xRate << 2) | (yRate << 4)
*/
out = nir_ior(&b, nir_ishl_imm(&b, x_rate, 2), nir_ishl_imm(&b, y_rate, 4));
/* MS:
* Primitive shading rate is a per-primitive output, it is
* part of the second channel of the primitive export.
* Bits [28:31] = VRS rate
* This will be added to the other bits of that channel in the backend.
*
* VS, TES, GS:
* Primitive shading rate is a per-vertex output pos export.
* Bits [2:5] = VRS rate
* HW shading rate = (xRate << 2) | (yRate << 4)
*
* GFX11: 4-bit VRS_SHADING_RATE enum
* GFX10: X = low 2 bits, Y = high 2 bits
*/
unsigned x_rate_shift = 2;
unsigned y_rate_shift = 4;
if (gfx_level >= GFX11) {
x_rate_shift = 4;
y_rate_shift = 2;
}
if (nir->info.stage == MESA_SHADER_MESH) {
x_rate_shift += 26;
y_rate_shift += 26;
}
out = nir_ior(&b, nir_ishl_imm(&b, x_rate, x_rate_shift), nir_ishl_imm(&b, y_rate, y_rate_shift));
nir_instr_rewrite_src(&intr->instr, &intr->src[1], nir_src_for_ssa(out));
@@ -937,7 +944,8 @@ radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_pipeline_
nir->info.stage == MESA_SHADER_MESH) &&
nir->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) {
/* Lower primitive shading rate to match HW requirements. */
NIR_PASS(_, nir, radv_lower_primitive_shading_rate);
NIR_PASS(_, nir, radv_lower_primitive_shading_rate,
device->physical_device->rad_info.gfx_level);
}
/* Indirect lowering must be called after the radv_optimize_nir() loop