Revert "r600g: get rid of dummy pixel shader"

This reverts commit 61e47d92c5.

It causes a hang on RS780.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100663
This commit is contained in:
Marek Olšák
2017-04-12 17:45:30 +02:00
parent bb847e78cf
commit f7b1371d2d
3 changed files with 45 additions and 35 deletions
+9
View File
@@ -82,6 +82,9 @@ static void r600_destroy_context(struct pipe_context *context)
if (rctx->fixed_func_tcs_shader)
rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);
if (rctx->dummy_pixel_shader) {
rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
}
if (rctx->custom_dsa_flush) {
rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
}
@@ -206,6 +209,12 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen,
r600_begin_new_cs(rctx);
rctx->dummy_pixel_shader =
util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
return &rctx->b.b;
fail:
+3
View File
@@ -432,6 +432,9 @@ struct r600_context {
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
void *dummy_pixel_shader;
/* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
* bug where valid CMASK and FMASK are required to be present to avoid
* a hardlock in certain operations but aren't actually used
+33 -35
View File
@@ -725,8 +725,7 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
if (!key->vs.as_ls)
key->vs.as_es = (rctx->gs_shader != NULL);
if (rctx->ps_shader && rctx->ps_shader->current->shader.gs_prim_id_input &&
!rctx->gs_shader) {
if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
key->vs.as_gs_a = true;
key->vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
}
@@ -910,6 +909,9 @@ static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
{
struct r600_context *rctx = (struct r600_context *)ctx;
if (!state)
state = rctx->dummy_pixel_shader;
rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
}
@@ -1476,8 +1478,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
}
}
if (rctx->ps_shader)
SELECT_SHADER_OR_FAIL(ps);
SELECT_SHADER_OR_FAIL(ps);
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
@@ -1554,40 +1555,37 @@ static bool r600_update_derived_state(struct r600_context *rctx)
rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
}
if (rctx->ps_shader) {
if (unlikely((ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) {
if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
}
if (rctx->b.chip_class <= R700) {
bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
if (rctx->cb_misc_state.multiwrite != multiwrite) {
rctx->cb_misc_state.multiwrite = multiwrite;
r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
}
}
if (unlikely(!ps_dirty && rctx->rasterizer &&
((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
(rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
if (rctx->b.chip_class >= EVERGREEN)
evergreen_update_ps_state(ctx, rctx->ps_shader->current);
else
r600_update_ps_state(ctx, rctx->ps_shader->current);
}
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
}
UPDATE_SHADER(R600_HW_STAGE_PS, ps);
if (rctx->b.chip_class <= R700) {
bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
if (rctx->cb_misc_state.multiwrite != multiwrite) {
rctx->cb_misc_state.multiwrite = multiwrite;
r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
}
}
if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
(rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
if (rctx->b.chip_class >= EVERGREEN)
evergreen_update_ps_state(ctx, rctx->ps_shader->current);
else
r600_update_ps_state(ctx, rctx->ps_shader->current);
}
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
}
UPDATE_SHADER(R600_HW_STAGE_PS, ps);
if (rctx->b.chip_class >= EVERGREEN) {
evergreen_update_db_shader_control(rctx);
@@ -1643,7 +1641,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
}
}
blend_disable = (rctx->dual_src_blend && rctx->ps_shader &&
blend_disable = (rctx->dual_src_blend &&
rctx->ps_shader->current->nr_ps_color_outputs < 2);
if (blend_disable != rctx->force_blend_disable) {