Assorted token renaming/removal, minor state changes, etc.

This commit is contained in:
Brian
2007-06-22 12:47:04 -06:00
parent 493ed9fc11
commit f79c225d9e
8 changed files with 84 additions and 81 deletions
+6 -9
View File
@@ -89,16 +89,13 @@
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon cull mode */
#define PIPE_POLYGON_CULL_NONE 0
#define PIPE_POLYGON_CULL_FRONT 1
#define PIPE_POLYGON_CULL_BACK 2
#define PIPE_POLYGON_CULL_BOTH 3
/** Polygon front winding order */
#define PIPE_POLYGON_FRONT_CW 0
#define PIPE_POLYGON_FRONT_CCW 1
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
+26 -29
View File
@@ -25,38 +25,43 @@
*
**************************************************************************/
/**
* Abstract graphics pipe state objects.
*
* Basic notes:
* 1. Want compact representations, so we use bitfields.
* 2. Put bitfields before other (GLfloat) fields.
*/
#ifndef PIPE_STATE_H
#define PIPE_STATE_H
#include "mtypes.h"
#define WINDING_NONE 0
#define WINDING_CW 1
#define WINDING_CCW 2
#define WINDING_BOTH (WINDING_CW | WINDING_CCW)
#define FILL_POINT 1
#define FILL_LINE 2
#define FILL_TRI 3
struct pipe_setup_state {
/**
* Primitive (point/line/tri) setup info
*/
struct pipe_setup_state
{
GLuint flatshade:1;
GLuint light_twoside:1;
GLuint front_winding:2;
GLuint front_winding:2; /**< PIPE_WINDING_x */
GLuint cull_mode:2;
GLuint cull_mode:2; /**< PIPE_WINDING_x */
GLuint fill_cw:2;
GLuint fill_ccw:2;
GLuint fill_cw:2; /**< PIPE_POLYGON_MODE_x */
GLuint fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
GLuint offset_cw:1;
GLuint offset_ccw:1;
GLuint scissor:1;
GLuint poly_stipple:1;
GLuint pad:18;
GLuint poly_smooth:1;
GLfloat offset_units;
GLfloat offset_scale;
@@ -137,6 +142,7 @@ struct pipe_clear_color_state
GLfloat color[4];
};
/** XXXX probably merge into pipe_setup_state */
struct pipe_line_state
{
GLuint smooth:1;
@@ -146,6 +152,7 @@ struct pipe_line_state
GLfloat width;
};
/** XXXX probably merge into pipe_setup_state */
struct pipe_point_state
{
GLuint smooth:1;
@@ -154,16 +161,6 @@ struct pipe_point_state
GLfloat attenuation[3];
};
struct pipe_polygon_state {
GLuint cull_mode:2; /**< PIPE_POLYGON_CULL_x */
GLuint front_winding:1; /**< PIPE_POLYGON_FRONT_CCW,CW */
GLuint front_mode:2; /**< PIPE_POLYGON_MODE_x */
GLuint back_mode:2; /**< PIPE_POLYGON_MODE_x */
GLuint stipple:1; /**< enable */
GLuint smooth:1; /**< enable */
/* XXX Polygon offset? */
};
struct pipe_stencil_state {
GLuint front_enabled:1;
GLuint front_func:3; /**< PIPE_FUNC_x */
@@ -215,6 +212,10 @@ struct pipe_sampler_state
GLuint wrap_r:3; /**< PIPE_TEX_WRAP_x */
GLuint min_filter:3; /**< PIPE_TEX_FILTER_x */
GLuint mag_filter:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
GLuint compare:1; /**< shadow/depth compare enabled? */
GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
GLenum compare_func:3; /**< PIPE_FUNC_x */
GLfloat shadow_ambient; /**< shadow test fail color/intensity */
GLfloat min_lod;
GLfloat max_lod;
GLfloat lod_bias;
@@ -223,10 +224,6 @@ struct pipe_sampler_state
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
#endif
GLfloat max_anisotropy;
GLuint compare:1; /**< shadow/depth compare enabled? */
GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
GLenum compare_func:3; /**< PIPE_FUNC_x */
GLfloat shadow_ambient; /**< shadow test fail color/intensity */
};
#endif
+3 -2
View File
@@ -29,6 +29,7 @@
*/
#include "imports.h"
#include "pipe/p_defines.h"
#include "sp_context.h"
#include "sp_prim.h"
@@ -75,8 +76,8 @@ static void cull_tri( struct prim_stage *stage,
_mesa_printf("%s %f\n", __FUNCTION__, header->det );
if (header->det != 0) {
GLuint mode = (header->det < 0) ? WINDING_CW : WINDING_CCW;
GLuint mode = (header->det < 0) ? PIPE_WINDING_CW : PIPE_WINDING_CCW;
if ((mode & cull_stage(stage)->mode) == 0)
stage->next->tri( stage->next, header );
}
+2 -1
View File
@@ -30,6 +30,7 @@
#include "imports.h"
#include "vf/vf.h"
#include "pipe/p_defines.h"
#include "sp_context.h"
#include "sp_prim.h"
@@ -52,7 +53,7 @@ static void twoside_begin( struct prim_stage *stage )
{
struct twoside_stage *twoside = twoside_stage(stage);
twoside->facing = (stage->softpipe->setup.front_winding == WINDING_CW) ? -1 : 1;
twoside->facing = (stage->softpipe->setup.front_winding == PIPE_WINDING_CW) ? -1 : 1;
stage->next->begin( stage->next );
}
+6 -6
View File
@@ -31,7 +31,7 @@
#include "sp_context.h"
#include "sp_prim.h"
#include "pipe/p_defines.h"
struct unfilled_stage {
@@ -113,17 +113,17 @@ static void unfilled_tri( struct prim_stage *stage,
GLuint mode = unfilled->mode[header->det < 0];
switch (mode) {
case FILL_TRI:
case PIPE_POLYGON_MODE_FILL:
stage->next->tri( stage->next, header );
break;
case FILL_LINE:
case PIPE_POLYGON_MODE_LINE:
lines( stage, header );
break;
case GL_POINT:
case PIPE_POLYGON_MODE_POINT:
points( stage, header );
break;
default:
abort();
}
}
@@ -16,16 +16,8 @@ alpha_test_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
GLuint j;
struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.zbuf);
const GLfloat ref = softpipe->alpha_test.ref;
#if 0
assert(sps); /* shouldn't get here if there's no zbuffer */
#else
if (!sps)
return;
#endif
switch (softpipe->alpha_test.func) {
case PIPE_FUNC_NEVER:
quad->mask = 0x0;
+3 -2
View File
@@ -25,6 +25,7 @@
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_prim.h"
@@ -39,8 +40,8 @@ static void validate_prim_pipe( struct softpipe_context *softpipe )
/* TODO: make the current primitive part of the state and build
* shorter pipelines for lines & points.
*/
if (softpipe->setup.fill_cw != FILL_TRI ||
softpipe->setup.fill_ccw != FILL_TRI) {
if (softpipe->setup.fill_cw != PIPE_POLYGON_MODE_FILL ||
softpipe->setup.fill_ccw != PIPE_POLYGON_MODE_FILL) {
softpipe->prim.unfilled->next = next;
next = softpipe->prim.unfilled;
+38 -24
View File
@@ -33,15 +33,21 @@
#include "st_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "st_atom.h"
static GLuint translate_fill( GLenum mode )
{
switch (mode) {
case GL_POINT: return FILL_POINT;
case GL_LINE: return FILL_LINE;
case GL_FILL: return FILL_TRI;
default: assert(0); return 0;
case GL_POINT:
return PIPE_POLYGON_MODE_POINT;
case GL_LINE:
return PIPE_POLYGON_MODE_LINE;
case GL_FILL:
return PIPE_POLYGON_MODE_FILL;
default:
assert(0);
return 0;
}
}
@@ -49,10 +55,15 @@ static GLboolean get_offset_flag( GLuint fill_mode,
const struct gl_polygon_attrib *Polygon )
{
switch (fill_mode) {
case FILL_POINT: return Polygon->OffsetPoint;
case FILL_LINE: return Polygon->OffsetLine;
case FILL_TRI: return Polygon->OffsetFill;
default: assert(0); return 0;
case PIPE_POLYGON_MODE_POINT:
return Polygon->OffsetPoint;
case PIPE_POLYGON_MODE_LINE:
return Polygon->OffsetLine;
case PIPE_POLYGON_MODE_FILL:
return Polygon->OffsetFill;
default:
assert(0);
return 0;
}
}
@@ -67,13 +78,13 @@ static void update_setup_state( struct st_context *st )
/* _NEW_POLYGON, _NEW_BUFFERS
*/
{
setup.front_winding = WINDING_CW;
setup.front_winding = PIPE_WINDING_CW;
if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
setup.front_winding ^= WINDING_BOTH;
setup.front_winding ^= PIPE_WINDING_BOTH;
if (ctx->Polygon.FrontFace != GL_CCW)
setup.front_winding ^= WINDING_BOTH;
setup.front_winding ^= PIPE_WINDING_BOTH;
}
/* _NEW_LIGHT
@@ -90,18 +101,23 @@ static void update_setup_state( struct st_context *st )
ctx->Light.Model.TwoSide)
setup.light_twoside = 1;
if (ctx->Polygon.SmoothFlag)
setup.poly_smooth = 1;
if (ctx->Polygon.StippleFlag)
setup.poly_stipple = 1;
/* _NEW_POLYGON
*/
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
setup.cull_mode = WINDING_BOTH;
setup.cull_mode = PIPE_WINDING_BOTH;
}
else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
setup.cull_mode = setup.front_winding;
}
else {
setup.cull_mode = setup.front_winding ^ WINDING_BOTH;
setup.cull_mode = setup.front_winding ^ PIPE_WINDING_BOTH;
}
}
@@ -111,7 +127,7 @@ static void update_setup_state( struct st_context *st )
GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
if (setup.front_winding == WINDING_CW) {
if (setup.front_winding == PIPE_WINDING_CW) {
setup.fill_cw = fill_front;
setup.fill_ccw = fill_back;
}
@@ -122,11 +138,11 @@ static void update_setup_state( struct st_context *st )
/* Simplify when culling is active:
*/
if (setup.cull_mode & WINDING_CW) {
if (setup.cull_mode & PIPE_WINDING_CW) {
setup.fill_cw = setup.fill_ccw;
}
if (setup.cull_mode & WINDING_CCW) {
if (setup.cull_mode & PIPE_WINDING_CCW) {
setup.fill_ccw = setup.fill_cw;
}
}
@@ -136,19 +152,17 @@ static void update_setup_state( struct st_context *st )
*
* _NEW_POLYGON
*/
if (setup.fill_cw != FILL_TRI)
setup.offset_cw = get_offset_flag( setup.fill_cw,
&ctx->Polygon );
if (setup.fill_cw != PIPE_POLYGON_MODE_FILL)
setup.offset_cw = get_offset_flag( setup.fill_cw, &ctx->Polygon );
if (setup.fill_ccw != FILL_TRI)
setup.offset_ccw = get_offset_flag( setup.fill_ccw,
&ctx->Polygon );
if (setup.fill_ccw != PIPE_POLYGON_MODE_FILL)
setup.offset_ccw = get_offset_flag( setup.fill_ccw, &ctx->Polygon );
/* _NEW_BUFFERS, _NEW_POLYGON
*/
if (setup.fill_cw != FILL_TRI ||
setup.fill_ccw != FILL_TRI)
if (setup.fill_cw != PIPE_POLYGON_MODE_FILL ||
setup.fill_ccw != PIPE_POLYGON_MODE_FILL)
{
GLfloat mrd = (ctx->DrawBuffer ?
ctx->DrawBuffer->_MRD :