i915g: rip out ->sw_tiled

It looks like this was meant to facilitate unfenced access to textures/
color/renderbuffers. It's totally incomplete and fundamentally broken
on a few levels:
- broken: The kernel needs to about every tiled bo to fix up bit17
  swizzling on swap-in.
- unflexible: fenced/unfenced relocs from execbuffer2 do the same, much
  simpler.
- unneeded: with relaxed fencing tiled gem bos are as memory-efficient
  as this trick.

Hence kill it.

Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
This commit is contained in:
Daniel Vetter
2010-11-19 23:38:18 +01:00
committed by Jakob Bornecrantz
parent bf10055cff
commit f77a2690b4
4 changed files with 0 additions and 15 deletions
-1
View File
@@ -56,7 +56,6 @@ struct i915_texture {
unsigned depth_stride; /* per-image on i945? */
unsigned total_nblocksy;
unsigned sw_tiled; /**< tiled with software flags */
unsigned hw_tiled; /**< tiled with hardware fences */
unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
@@ -791,7 +791,6 @@ i915_texture_create(struct pipe_screen *screen,
/* setup any hw fences */
if (tex->hw_tiled) {
assert(tex->sw_tiled == I915_TILE_NONE);
iws->buffer_set_fence_reg(iws, tex->buffer, tex->stride, tex->hw_tiled);
}
@@ -224,10 +224,6 @@ i915_emit_hardware_state(struct i915_context *i915 )
struct i915_texture *tex = i915_texture(cbuf_surface->texture);
assert(tex);
if (tex && tex->sw_tiled) {
ctile = BUF_3D_TILED_SURFACE;
}
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
@@ -246,10 +242,6 @@ i915_emit_hardware_state(struct i915_context *i915 )
struct i915_texture *tex = i915_texture(depth_surface->texture);
assert(tex);
if (tex && tex->sw_tiled) {
ztile = BUF_3D_TILED_SURFACE;
}
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
assert(tex);
@@ -267,11 +267,6 @@ static void update_map(struct i915_context *i915,
assert(format);
assert(pitch);
if (tex->sw_tiled) {
assert(!((pitch - 1) & pitch));
tiled = MS3_TILED_SURFACE;
}
/* MS3 state */
state[0] =
(((height - 1) << MS3_HEIGHT_SHIFT)