draw: Add GALLIUM_DUMP_VS environment variable.
Add GALLIUM_DUMP_VS to dump the vertex shader to the console like GALLIUM_DUMP_FS in softpipe.
This commit is contained in:
committed by
Michal Krol
parent
877cadb655
commit
f7748d72b4
@@ -172,6 +172,8 @@ struct draw_context
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boolean force_passthrough; /**< never clip or shade */
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boolean dump_vs;
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double mrd; /**< minimum resolvable depth value, for polygon offset */
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/* pipe state that we need: */
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@@ -83,6 +83,10 @@ draw_create_vertex_shader(struct draw_context *draw,
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{
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struct draw_vertex_shader *vs;
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if (draw->dump_vs) {
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tgsi_dump(shader->tokens, 0);
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}
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vs = draw_create_vs_llvm( draw, shader );
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if (!vs) {
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vs = draw_create_vs_sse( draw, shader );
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@@ -152,6 +156,8 @@ draw_delete_vertex_shader(struct draw_context *draw,
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boolean
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draw_vs_init( struct draw_context *draw )
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{
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draw->dump_vs = debug_get_bool_option("GALLIUM_DUMP_VS", FALSE);
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draw->vs.machine = tgsi_exec_machine_create();
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if (!draw->vs.machine)
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return FALSE;
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