broadcom/vc4: fix indentation in vc4_screen.c
Stumbled into this when adding a new PIPE_CAP. Signed-off-by: Andres Rodriguez <andresx7@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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Eric Anholt
parent
a31d038208
commit
f7580e7204
@@ -278,16 +278,16 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
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case PIPE_CAP_TGSI_BALLOT:
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case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
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case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
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case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
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case PIPE_CAP_POST_DEPTH_COVERAGE:
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case PIPE_CAP_BINDLESS_TEXTURE:
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case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
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case PIPE_CAP_QUERY_SO_OVERFLOW:
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case PIPE_CAP_MEMOBJ:
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case PIPE_CAP_MEMOBJ:
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case PIPE_CAP_LOAD_CONSTBUF:
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case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
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case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
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case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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return 0;
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/* Stream output. */
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@@ -445,11 +445,11 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
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return PIPE_SHADER_IR_NIR;
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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return 0;
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32;
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32;
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
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