r300g: Fix comment on SHADOW_AMBIENT.
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@@ -170,9 +170,8 @@ static const float * get_shader_constant(
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vec[1] = 1.0 / tex->height0;
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break;
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/* Texture compare-fail value. */
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/* XXX Since Gallium doesn't support GL_ARB_shadow_ambient,
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* this is always (0,0,0,0), right? */
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/* Texture compare-fail value. Shouldn't ever show up, but if
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* it does, we'll be ready. */
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case RC_STATE_SHADOW_AMBIENT:
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vec[3] = 0;
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break;
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