swrast: Move up state validation in _swrast_ReadPixels.
This ensures the driver won't map the wrong set of textures.
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@@ -555,15 +555,15 @@ _swrast_ReadPixels( GLcontext *ctx,
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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struct gl_pixelstore_attrib clippedPacking = *packing;
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* Need to do swrast_render_start() before clipping or anything else
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* since this is where a driver may grab the hw lock and get an updated
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* window size.
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*/
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swrast_render_start(ctx);
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (swrast->NewState)
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_swrast_validate_derived( ctx );
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