use screen->front.map instead of pFB from libdri
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@@ -369,7 +369,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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{
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driRenderbuffer *frontRb
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= driNewRenderbuffer(GL_RGBA,
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driScrnPriv->pFB,
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screen->front.map,
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screen->cpp,
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screen->front.offset, screen->front.pitch,
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driDrawPriv);
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