anv: expose VK_EXT_shader_uniform_buffer_unsized_array
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38046>
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@@ -368,6 +368,7 @@ get_device_extensions(const struct anv_physical_device *device,
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.EXT_shader_subgroup_ballot = true,
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.EXT_shader_subgroup_vote = true,
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.EXT_shader_viewport_index_layer = true,
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.EXT_shader_uniform_buffer_unsized_array = true,
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.EXT_subgroup_size_control = true,
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#ifdef ANV_USE_WSI_PLATFORM
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.EXT_swapchain_maintenance1 = true,
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@@ -988,6 +989,9 @@ get_features(const struct anv_physical_device *pdevice,
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/* VK_EXT_shader_object */
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.shaderObject = true,
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/* VK_EXT_shader_uniform_buffer_unsized_array */
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.shaderUniformBufferUnsizedArray = true,
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};
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/* The new DOOM and Wolfenstein games require depthBounds without
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