anv: expose VK_EXT_shader_uniform_buffer_unsized_array

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38046>
This commit is contained in:
Lionel Landwerlin
2025-10-21 18:51:00 +03:00
committed by Marge Bot
parent f84d85790e
commit f6f2a73bbc
+4
View File
@@ -368,6 +368,7 @@ get_device_extensions(const struct anv_physical_device *device,
.EXT_shader_subgroup_ballot = true,
.EXT_shader_subgroup_vote = true,
.EXT_shader_viewport_index_layer = true,
.EXT_shader_uniform_buffer_unsized_array = true,
.EXT_subgroup_size_control = true,
#ifdef ANV_USE_WSI_PLATFORM
.EXT_swapchain_maintenance1 = true,
@@ -988,6 +989,9 @@ get_features(const struct anv_physical_device *pdevice,
/* VK_EXT_shader_object */
.shaderObject = true,
/* VK_EXT_shader_uniform_buffer_unsized_array */
.shaderUniformBufferUnsizedArray = true,
};
/* The new DOOM and Wolfenstein games require depthBounds without