panfrost: Remove DRY_RUN
Nobody uses this anymore anyway. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -51,9 +51,6 @@
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#include "pan_blend_shaders.h"
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#include "pan_util.h"
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/* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
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//#define DRY_RUN
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/* Framebuffer descriptor */
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static struct midgard_tiler_descriptor
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@@ -1341,8 +1338,6 @@ panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
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struct pipe_context *gallium = (struct pipe_context *) ctx;
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struct panfrost_screen *screen = pan_screen(gallium->screen);
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#ifndef DRY_RUN
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panfrost_job_submit(ctx, job);
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/* If visual, we can stall a frame */
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@@ -1356,7 +1351,6 @@ panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
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/* If readback, flush now (hurts the pipelined performance) */
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if (flush_immediate)
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panfrost_drm_force_flush_fragment(ctx, fence);
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#endif
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}
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static void
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