@@ -310,12 +310,31 @@ set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_forma
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END_BATCH();
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}
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BEGIN_BATCH_NO_AUTOSTATE(18);
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/* Set CMASK & TILE buffer to the offset of color buffer as
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* we don't use those this shouldn't cause any issue and we
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* then have a valid cmd stream
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*/
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BEGIN_BATCH_NO_AUTOSTATE(3 + 2);
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R600_OUT_BATCH_REGSEQ(CB_COLOR0_TILE + (4 * id), 1);
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R600_OUT_BATCH(cb_color0_base);
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R600_OUT_BATCH_RELOC(0,
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bo,
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0,
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0, RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT, 0);
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END_BATCH();
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BEGIN_BATCH_NO_AUTOSTATE(3 + 2);
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R600_OUT_BATCH_REGSEQ(CB_COLOR0_FRAG + (4 * id), 1);
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R600_OUT_BATCH(cb_color0_base);
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R600_OUT_BATCH_RELOC(0,
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bo,
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0,
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0, RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT, 0);
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END_BATCH();
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BEGIN_BATCH_NO_AUTOSTATE(12);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_SIZE + (4 * id), cb_color0_size);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_VIEW + (4 * id), cb_color0_view);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_INFO + (4 * id), cb_color0_info);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_TILE + (4 * id), 0);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_FRAG + (4 * id), 0);
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R600_OUT_BATCH_REGVAL(CB_COLOR0_MASK + (4 * id), 0);
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END_BATCH();
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@@ -1529,7 +1548,7 @@ GLboolean r600_blit(context_t *context,
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/* Flush is needed to make sure that source buffer has correct data */
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radeonFlush(context->radeon.glCtx);
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rcommonEnsureCmdBufSpace(&context->radeon, 302, __FUNCTION__);
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rcommonEnsureCmdBufSpace(&context->radeon, 304, __FUNCTION__);
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/* load shaders */
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load_shaders(context->radeon.glCtx);
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@@ -1554,7 +1573,7 @@ GLboolean r600_blit(context_t *context,
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set_tex_sampler(context);
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/* dst */
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/* 25 */
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/* 27 */
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set_render_target(context, dst_bo, dst_mesaformat,
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dst_pitch, dst_width, dst_height, dst_offset);
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/* scissors */
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Block a user