turnip: Add some missing LRZ disable debug.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18606>
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@@ -676,12 +676,23 @@ tu6_calculate_lrz_state(struct tu_cmd_buffer *cmd,
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/* See comment in tu_pipeline about disabling LRZ write for blending. */
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if ((cmd->state.pipeline->dynamic_state_mask & BIT(TU_DYNAMIC_STATE_LOGIC_OP)) &&
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cmd->state.logic_op_enabled && cmd->state.rop_reads_dst)
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cmd->state.logic_op_enabled && cmd->state.rop_reads_dst) {
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if (gras_lrz_cntl.lrz_write)
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perf_debug(cmd->device, "disabling lrz write due to dynamic logic op");
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gras_lrz_cntl.lrz_write = false;
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}
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if ((cmd->state.pipeline->dynamic_state_mask & BIT(TU_DYNAMIC_STATE_COLOR_WRITE_ENABLE)) &&
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cmd->state.color_write_enable != MASK(cmd->state.pipeline->num_rts))
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cmd->state.color_write_enable != MASK(cmd->state.pipeline->num_rts)) {
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if (gras_lrz_cntl.lrz_write) {
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perf_debug(
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cmd->device,
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"disabling lrz write due to dynamic color write enables (%x/%x)",
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cmd->state.color_write_enable,
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MASK(cmd->state.pipeline->num_rts));
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}
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gras_lrz_cntl.lrz_write = false;
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}
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/* LRZ is disabled until it is cleared, which means that one "wrong"
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* depth test or shader could disable LRZ until depth buffer is cleared.
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