util: add some comments, fix indentation
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@@ -419,7 +419,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
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dstX0, dstY0, dst->u.tex.first_layer,/* dest */
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src_tex, src_level,
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&src_box);
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return;
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return;
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}
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if (dst_format == dst->format) {
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@@ -444,6 +444,9 @@ util_blit_pixels_writemask(struct blit_state *ctx,
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src_tex->target != PIPE_TEXTURE_2D &&
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src_tex->target != PIPE_TEXTURE_RECT))
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{
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/* Make a temporary texture which contains a copy of the source pixels.
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* Then we'll sample from the temporary texture.
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*/
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struct pipe_resource texTemp;
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struct pipe_resource *tex;
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struct pipe_sampler_view sv_templ;
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@@ -515,6 +518,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
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pipe_resource_reference(&tex, NULL);
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}
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else {
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/* Directly sample from the source resource/texture */
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u_sampler_view_default_template(&sv_templ, src_tex, src_format);
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sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
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