additional assertions, bump up MAX_EXEC
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@@ -207,6 +207,10 @@ fetch_vector4( GLcontext *ctx,
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COPY_4V(result, src);
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}
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else {
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ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
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result[0] = src[GET_SWZ(source->Swizzle, 0)];
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result[1] = src[GET_SWZ(source->Swizzle, 1)];
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result[2] = src[GET_SWZ(source->Swizzle, 2)];
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@@ -664,7 +668,7 @@ execute_program( GLcontext *ctx,
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struct fp_machine *machine, const SWspan *span,
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GLuint column )
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{
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const GLuint MAX_EXEC = 5000;
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const GLuint MAX_EXEC = 10000;
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GLuint pc, total = 0;
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if (DEBUG_FRAG) {
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@@ -1659,6 +1663,7 @@ execute_program( GLcontext *ctx,
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total++;
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if (total > MAX_EXEC) {
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_mesa_problem(ctx, "Infinite loop detected in fragment program");
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return GL_TRUE;
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abort();
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}
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}
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