mesa/vbo/tnl: Move gl_vertex_array related stuff to tnl.

The only remaining users of gl_vertex_array are tnl based
drivers. So move everything related to that into tnl and
rename it accordingly.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2018-04-01 20:18:36 +02:00
committed by Mathias Fröhlich
parent 881d2fcafa
commit f660683027
16 changed files with 199 additions and 203 deletions
+19 -19
View File
@@ -41,7 +41,7 @@
* structures. */
static int
get_array_stride(struct gl_context *ctx, const struct gl_vertex_array *a)
get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a)
{
struct nouveau_render_state *render = to_render_state(ctx);
const struct gl_vertex_buffer_binding *binding = a->BufferBinding;
@@ -57,7 +57,7 @@ get_array_stride(struct gl_context *ctx, const struct gl_vertex_array *a)
static void
vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_vertex_array *arrays)
const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
GLboolean imm = (render->mode == IMM);
@@ -78,7 +78,7 @@ vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
}
FOR_EACH_BOUND_ATTR(render, i, attr) {
const struct gl_vertex_array *array = &arrays[attr];
const struct tnl_vertex_array *array = &arrays[attr];
const struct gl_vertex_buffer_binding *binding =
array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
@@ -94,7 +94,7 @@ vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
static void
vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
const struct gl_vertex_array *arrays)
const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, attr;
@@ -118,7 +118,7 @@ vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
/* Make some rendering decisions from the GL context. */
static void
vbo_choose_render_mode(struct gl_context *ctx, const struct gl_vertex_array *arrays)
vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -136,12 +136,12 @@ vbo_choose_render_mode(struct gl_context *ctx, const struct gl_vertex_array *arr
}
static void
vbo_emit_attr(struct gl_context *ctx, const struct gl_vertex_array *arrays,
vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
int attr)
{
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
const struct gl_vertex_array *array = &arrays[attr];
const struct tnl_vertex_array *array = &arrays[attr];
const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
@@ -179,7 +179,7 @@ vbo_emit_attr(struct gl_context *ctx, const struct gl_vertex_array *arrays,
#define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
static void
vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array *arrays)
vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
@@ -222,13 +222,13 @@ vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array *arrays)
}
static int
get_max_client_stride(struct gl_context *ctx, const struct gl_vertex_array *arrays)
get_max_client_stride(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, attr, s = 0;
FOR_EACH_BOUND_ATTR(render, i, attr) {
const struct gl_vertex_array *a = &arrays[attr];
const struct tnl_vertex_array *a = &arrays[attr];
if (!_mesa_is_bufferobj(a->BufferBinding->BufferObj))
s = MAX2(s, get_array_stride(ctx, a));
@@ -239,7 +239,7 @@ get_max_client_stride(struct gl_context *ctx, const struct gl_vertex_array *arra
static void
TAG(vbo_render_prims)(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -249,7 +249,7 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
struct gl_buffer_object *indirect);
static GLboolean
vbo_maybe_split(struct gl_context *ctx, const struct gl_vertex_array *arrays,
vbo_maybe_split(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index, GLuint max_index)
@@ -309,7 +309,7 @@ check_update_array(struct nouveau_array *a, unsigned offset,
}
static void
vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array *arrays,
vbo_bind_vertices(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
int base, unsigned min_index, unsigned max_index, int *pdelta)
{
struct nouveau_render_state *render = to_render_state(ctx);
@@ -323,7 +323,7 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array *arrays,
*pdelta = -1;
FOR_EACH_BOUND_ATTR(render, i, attr) {
const struct gl_vertex_array *array = &arrays[attr];
const struct tnl_vertex_array *array = &arrays[attr];
const struct gl_vertex_buffer_binding *binding =
array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
@@ -381,7 +381,7 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array *arrays,
}
static void
vbo_draw_vbo(struct gl_context *ctx, const struct gl_vertex_array *arrays,
vbo_draw_vbo(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -431,7 +431,7 @@ extract_id(struct nouveau_array *a, int i, int j)
}
static void
vbo_draw_imm(struct gl_context *ctx, const struct gl_vertex_array *arrays,
vbo_draw_imm(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
@@ -477,7 +477,7 @@ vbo_draw_imm(struct gl_context *ctx, const struct gl_vertex_array *arrays,
static void
TAG(vbo_render_prims)(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -515,7 +515,7 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
static void
TAG(vbo_check_render_prims)(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -550,7 +550,7 @@ TAG(vbo_draw)(struct gl_context *ctx,
struct gl_buffer_object *indirect)
{
/* Borrow and update the inputs list from the tnl context */
const struct gl_vertex_array* arrays = _tnl_bind_inputs(ctx);
const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
TAG(vbo_check_render_prims)(ctx, arrays,
prims, nr_prims, ib,
-14
View File
@@ -1499,20 +1499,6 @@ struct gl_vertex_buffer_binding
};
/**
* Vertex array information which is derived from gl_array_attributes
* and gl_vertex_buffer_binding information. Used by the VBO module and
* device drivers.
*/
struct gl_vertex_array
{
/** Vertex attribute array */
const struct gl_array_attributes *VertexAttrib;
/** Vertex buffer binding */
const struct gl_vertex_buffer_binding *BufferBinding;
};
/**
* A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+ /
* the GL_ARB_vertex_array_object extension.
-12
View File
@@ -449,18 +449,6 @@ _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
GLuint divisor);
/**
* Shallow copy one vertex array to another.
*/
static inline void
_mesa_copy_vertex_array(struct gl_vertex_array *dst,
const struct gl_vertex_array *src)
{
dst->VertexAttrib = src->VertexAttrib;
dst->BufferBinding = src->BufferBinding;
}
extern void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
struct gl_array_attributes *dst,
-1
View File
@@ -38,7 +38,6 @@
struct _mesa_index_buffer;
struct _mesa_prim;
struct gl_vertex_array;
struct gl_context;
struct st_context;
+2 -2
View File
@@ -99,8 +99,8 @@ _tnl_CreateContext( struct gl_context *ctx )
_math_init_transformation();
_math_init_translate();
/* Keep our list of gl_vertex_array inputs */
_vbo_init_inputs(&tnl->draw_arrays);
/* Keep our list of tnl_vertex_array inputs */
_tnl_init_inputs(&tnl->draw_arrays);
return GL_TRUE;
}
+39 -2
View File
@@ -57,6 +57,8 @@
#include "vbo/vbo.h"
#include "tnl.h"
#define MAX_PIPELINE_STAGES 30
/*
@@ -496,6 +498,41 @@ struct tnl_device_driver
};
/**
* Utility that tracks and updates the current array entries.
*/
struct tnl_inputs
{
/**
* Array of inputs to be set to the _DrawArrays pointer.
* The array contains pointers into the _DrawVAO and to the vbo modules
* current values. The array of pointers is updated incrementally
* based on the current and vertex_processing_mode values below.
*/
struct tnl_vertex_array inputs[VERT_ATTRIB_MAX];
/** Those VERT_BIT_'s where the inputs array point to current values. */
GLbitfield current;
/** Store which aliasing current values - generics or materials - are set. */
gl_vertex_processing_mode vertex_processing_mode;
};
/**
* Initialize inputs.
*/
void
_tnl_init_inputs(struct tnl_inputs *inputs);
/**
* Update the tnl_vertex_array array inside the tnl_inputs structure
* provided the current _VPMode, the provided vao and
* the vao's enabled arrays filtered by the filter bitmask.
*/
void
_tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs);
/**
* Context state for T&L context.
*/
@@ -537,8 +574,8 @@ typedef struct
struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
/**@}*/
/* The list of gl_vertex_array inputs. */
struct vbo_inputs draw_arrays;
/* The list of tnl_vertex_array inputs. */
struct tnl_inputs draw_arrays;
} TNLcontext;
+89 -6
View File
@@ -28,6 +28,7 @@
#include <stdio.h>
#include "main/glheader.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "main/condrender.h"
#include "main/context.h"
@@ -273,7 +274,7 @@ static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
static void bind_inputs( struct gl_context *ctx,
const struct gl_vertex_array *inputs,
const struct tnl_vertex_array *inputs,
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
@@ -285,7 +286,7 @@ static void bind_inputs( struct gl_context *ctx,
/* Map all the VBOs
*/
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
const struct gl_vertex_array *array = &inputs[i];
const struct tnl_vertex_array *array = &inputs[i];
const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
const void *ptr;
@@ -426,7 +427,7 @@ static void unmap_vbos( struct gl_context *ctx,
/* This is the main workhorse doing all the rendering work.
*/
void _tnl_draw_prims(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -537,11 +538,93 @@ void _tnl_draw_prims(struct gl_context *ctx,
}
const struct gl_vertex_array*
void
_tnl_init_inputs(struct tnl_inputs *inputs)
{
inputs->current = 0;
inputs->vertex_processing_mode = VP_MODE_FF;
}
/**
* Update the tnl_inputs's arrays to point to the vao->_VertexArray arrays
* according to the 'enable' bitmask.
* \param enable bitfield of VERT_BIT_x flags.
*/
static inline void
update_vao_inputs(struct gl_context *ctx,
struct tnl_inputs *inputs, GLbitfield enable)
{
const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
/* Make sure we process only arrays enabled in the VAO */
assert((enable & ~_mesa_get_vao_vp_inputs(vao)) == 0);
/* Fill in the client arrays from the VAO */
const struct gl_vertex_buffer_binding *bindings = &vao->BufferBinding[0];
while (enable) {
const int attr = u_bit_scan(&enable);
struct tnl_vertex_array *input = &inputs->inputs[attr];
const struct gl_array_attributes *attrib;
attrib = _mesa_draw_array_attrib(vao, attr);
input->VertexAttrib = attrib;
input->BufferBinding = &bindings[attrib->BufferBindingIndex];
}
}
/**
* Update the tnl_inputs's arrays to point to the vbo->currval arrays
* according to the 'current' bitmask.
* \param current bitfield of VERT_BIT_x flags.
*/
static inline void
update_current_inputs(struct gl_context *ctx,
struct tnl_inputs *inputs, GLbitfield current)
{
gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
/* All previously non current array pointers need update. */
GLbitfield mask = current & ~inputs->current;
/* On mode change, the slots aliasing with materials need update too */
if (mode != inputs->vertex_processing_mode)
mask |= current & VERT_BIT_MAT_ALL;
while (mask) {
const int attr = u_bit_scan(&mask);
struct tnl_vertex_array *input = &inputs->inputs[attr];
input->VertexAttrib = _vbo_current_attrib(ctx, attr);
input->BufferBinding = _vbo_current_binding(ctx);
}
inputs->current = current;
inputs->vertex_processing_mode = mode;
}
/**
* Update the tnl_inputs's arrays to point to the vao->_VertexArray and
* vbo->currval arrays according to Array._DrawVAO and
* Array._DrawVAOEnableAttribs.
*/
void
_tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs)
{
const GLbitfield enable = ctx->Array._DrawVAOEnabledAttribs;
/* Update array input pointers */
update_vao_inputs(ctx, inputs, enable);
/* The rest must be current inputs. */
update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL);
}
const struct tnl_vertex_array*
_tnl_bind_inputs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
_vbo_update_inputs(ctx, &tnl->draw_arrays);
_tnl_update_inputs(ctx, &tnl->draw_arrays);
return tnl->draw_arrays.inputs;
}
@@ -560,7 +643,7 @@ _tnl_draw(struct gl_context *ctx,
{
/* Update TNLcontext::draw_arrays and return that pointer.
*/
const struct gl_vertex_array* arrays = _tnl_bind_inputs(ctx);
const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib,
index_bounds_valid, min_index, max_index,
+2 -2
View File
@@ -104,7 +104,7 @@ REBASE(GLubyte)
* all or nothing.
*/
void t_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -113,7 +113,7 @@ void t_rebase_prims( struct gl_context *ctx,
tnl_draw_func draw )
{
struct gl_array_attributes tmp_attribs[VERT_ATTRIB_MAX];
struct gl_vertex_array tmp_arrays[VERT_ATTRIB_MAX];
struct tnl_vertex_array tmp_arrays[VERT_ATTRIB_MAX];
struct _mesa_index_buffer tmp_ib;
struct _mesa_prim *tmp_prims = NULL;
+1 -1
View File
@@ -28,7 +28,7 @@
#include "tnl.h"
void t_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+1 -1
View File
@@ -100,7 +100,7 @@ _tnl_split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
void
_tnl_split_prims(struct gl_context *ctx,
const struct gl_vertex_array arrays[],
const struct tnl_vertex_array arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+2 -2
View File
@@ -51,7 +51,7 @@ _tnl_split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
void
_tnl_split_inplace(struct gl_context *ctx,
const struct gl_vertex_array arrays[],
const struct tnl_vertex_array arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -64,7 +64,7 @@ _tnl_split_inplace(struct gl_context *ctx,
*/
void
_tnl_split_copy(struct gl_context *ctx,
const struct gl_vertex_array arrays[],
const struct tnl_vertex_array arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+23 -11
View File
@@ -53,7 +53,7 @@
*/
struct copy_context {
struct gl_context *ctx;
const struct gl_vertex_array *array;
const struct tnl_vertex_array *array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
@@ -64,7 +64,7 @@ struct copy_context {
struct {
GLuint attr;
GLuint size;
const struct gl_vertex_array *array;
const struct tnl_vertex_array *array;
const GLubyte *src_ptr;
struct gl_vertex_buffer_binding dstbinding;
@@ -73,7 +73,7 @@ struct copy_context {
} varying[VERT_ATTRIB_MAX];
GLuint nr_varying;
struct gl_vertex_array dstarray[VERT_ATTRIB_MAX];
struct tnl_vertex_array dstarray[VERT_ATTRIB_MAX];
struct _mesa_index_buffer dstib;
GLuint *translated_elt_buf;
@@ -112,6 +112,18 @@ attr_size(const struct gl_array_attributes *attrib)
}
/**
* Shallow copy one vertex array to another.
*/
static inline void
copy_vertex_array(struct tnl_vertex_array *dst,
const struct tnl_vertex_array *src)
{
dst->VertexAttrib = src->VertexAttrib;
dst->BufferBinding = src->BufferBinding;
}
/**
* Starts returning true slightly before the buffer fills, to ensure
* that there is sufficient room for any remaining vertices to finish
@@ -142,7 +154,7 @@ check_flush(struct copy_context *copy)
*/
static void
dump_draw_info(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -157,7 +169,7 @@ dump_draw_info(struct gl_context *ctx,
printf(" Prim mode 0x%x\n", prims[i].mode);
printf(" IB: %p\n", (void*) ib);
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
const struct gl_vertex_array *array = &arrays[j];
const struct tnl_vertex_array *array = &arrays[j];
const struct gl_vertex_buffer_binding *binding
= array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
@@ -254,7 +266,7 @@ elt(struct copy_context *copy, GLuint elt_idx)
GLuint i;
for (i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *srcarray = copy->varying[i].array;
const struct tnl_vertex_array *srcarray = copy->varying[i].array;
const struct gl_vertex_buffer_binding* srcbinding
= srcarray->BufferBinding;
const GLubyte *srcptr
@@ -432,11 +444,11 @@ replay_init(struct copy_context *copy)
*/
copy->vertex_size = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
const struct gl_vertex_array *array = &copy->array[i];
const struct tnl_vertex_array *array = &copy->array[i];
const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
if (binding->Stride == 0) {
_mesa_copy_vertex_array(&copy->dstarray[i], array);
copy_vertex_array(&copy->dstarray[i], array);
}
else {
const struct gl_array_attributes *attrib = array->VertexAttrib;
@@ -517,9 +529,9 @@ replay_init(struct copy_context *copy)
/* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *src = copy->varying[i].array;
const struct tnl_vertex_array *src = copy->varying[i].array;
const struct gl_array_attributes *srcattr = src->VertexAttrib;
struct gl_vertex_array *dst = &copy->dstarray[i];
struct tnl_vertex_array *dst = &copy->dstarray[i];
struct gl_vertex_buffer_binding *dstbind = &copy->varying[i].dstbinding;
struct gl_array_attributes *dstattr = &copy->varying[i].dstattribs;
@@ -591,7 +603,7 @@ replay_finish(struct copy_context *copy)
*/
void
_tnl_split_copy(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+2 -2
View File
@@ -43,7 +43,7 @@
*/
struct split_context {
struct gl_context *ctx;
const struct gl_vertex_array *array;
const struct tnl_vertex_array *array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
@@ -265,7 +265,7 @@ split_prims(struct split_context *split)
void
_tnl_split_inplace(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+19 -5
View File
@@ -30,7 +30,6 @@
#include "main/glheader.h"
struct gl_vertex_array;
struct gl_context;
struct gl_program;
struct gl_buffer_object;
@@ -66,7 +65,22 @@ _tnl_wakeup( struct gl_context *ctx );
extern void
_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
extern const struct gl_vertex_array*
/**
* Vertex array information which is derived from gl_array_attributes
* and gl_vertex_buffer_binding information. Used by the TNL module and
* device drivers.
*/
struct tnl_vertex_array
{
/** Vertex attribute array */
const struct gl_array_attributes *VertexAttrib;
/** Vertex buffer binding */
const struct gl_vertex_buffer_binding *BufferBinding;
};
extern const struct tnl_vertex_array*
_tnl_bind_inputs( struct gl_context *ctx );
@@ -86,7 +100,7 @@ struct _mesa_index_buffer;
void
_tnl_draw_prims(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -153,7 +167,7 @@ _tnl_validate_shine_tables( struct gl_context *ctx );
* This may be deprecated in the future
*/
typedef void (*tnl_draw_func)(struct gl_context *ctx,
const struct gl_vertex_array* arrays,
const struct tnl_vertex_array* arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -181,7 +195,7 @@ struct split_limits
void
_tnl_split_prims(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
-37
View File
@@ -38,9 +38,7 @@
extern "C" {
#endif
struct gl_vertex_array;
struct gl_context;
struct gl_transform_feedback_object;
struct _mesa_prim
{
@@ -151,41 +149,6 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
struct gl_buffer_object *indirect);
/**
* Utility that tracks and updates the current array entries.
*/
struct vbo_inputs
{
/**
* Array of inputs to be set to the _DrawArrays pointer.
* The array contains pointers into the _DrawVAO and to the vbo modules
* current values. The array of pointers is updated incrementally
* based on the current and vertex_processing_mode values below.
*/
struct gl_vertex_array inputs[VERT_ATTRIB_MAX];
/** Those VERT_BIT_'s where the inputs array point to current values. */
GLbitfield current;
/** Store which aliasing current values - generics or materials - are set. */
gl_vertex_processing_mode vertex_processing_mode;
};
/**
* Initialize inputs.
*/
void
_vbo_init_inputs(struct vbo_inputs *inputs);
/**
* Update the gl_vertex_array array inside the vbo_inputs structure
* provided the current _VPMode, the provided vao and
* the vao's enabled arrays filtered by the filter bitmask.
*/
void
_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
const struct gl_array_attributes*
_vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
-86
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@@ -239,89 +239,3 @@ vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
p0->count += p1->count;
p0->end = p1->end;
}
void
_vbo_init_inputs(struct vbo_inputs *inputs)
{
inputs->current = 0;
inputs->vertex_processing_mode = VP_MODE_FF;
}
/**
* Update the vbo_inputs's arrays to point to the vao->_VertexArray arrays
* according to the 'enable' bitmask.
* \param enable bitfield of VERT_BIT_x flags.
*/
static inline void
update_vao_inputs(struct gl_context *ctx,
struct vbo_inputs *inputs, GLbitfield enable)
{
const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
/* Make sure we process only arrays enabled in the VAO */
assert((enable & ~_mesa_get_vao_vp_inputs(vao)) == 0);
/* Fill in the client arrays from the VAO */
const GLubyte *const map = _mesa_vao_attribute_map[vao->_AttributeMapMode];
const struct gl_array_attributes *attribs = &vao->VertexAttrib[0];
const struct gl_vertex_buffer_binding *bindings = &vao->BufferBinding[0];
while (enable) {
const int attr = u_bit_scan(&enable);
struct gl_vertex_array *input = &inputs->inputs[attr];
const struct gl_array_attributes *attrib = &attribs[map[attr]];
input->VertexAttrib = attrib;
input->BufferBinding = &bindings[attrib->BufferBindingIndex];
}
}
/**
* Update the vbo_inputs's arrays to point to the vbo->currval arrays
* according to the 'current' bitmask.
* \param current bitfield of VERT_BIT_x flags.
*/
static inline void
update_current_inputs(struct gl_context *ctx,
struct vbo_inputs *inputs, GLbitfield current)
{
gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
/* All previously non current array pointers need update. */
GLbitfield mask = current & ~inputs->current;
/* On mode change, the slots aliasing with materials need update too */
if (mode != inputs->vertex_processing_mode)
mask |= current & VERT_BIT_MAT_ALL;
struct vbo_context *vbo = vbo_context(ctx);
const struct gl_array_attributes *const currval = &vbo->current[0];
const GLubyte *const map = _vbo_attribute_alias_map[mode];
while (mask) {
const int attr = u_bit_scan(&mask);
struct gl_vertex_array *input = &inputs->inputs[attr];
input->VertexAttrib = &currval[map[attr]];
input->BufferBinding = &vbo->binding;
}
inputs->current = current;
inputs->vertex_processing_mode = mode;
}
/**
* Update the vbo_inputs's arrays to point to the vao->_VertexArray and
* vbo->currval arrays according to Array._DrawVAO and
* Array._DrawVAOEnableAttribs.
*/
void
_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs)
{
const GLbitfield enable = ctx->Array._DrawVAOEnabledAttribs;
/* Update array input pointers */
update_vao_inputs(ctx, inputs, enable);
/* The rest must be current inputs. */
update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL);
}