anv/apply_dynamic_offsets: Provide a range on the load_uniform
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
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@@ -77,11 +77,13 @@ apply_dynamic_offsets_block(nir_block *block, void *void_state)
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/* First, we need to generate the uniform load for the buffer offset */
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uint32_t index = state->layout->set[set].dynamic_offset_start +
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set_layout->binding[binding].dynamic_offset_index;
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uint32_t array_size = set_layout->binding[binding].array_size;
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nir_intrinsic_instr *offset_load =
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nir_intrinsic_instr_create(state->shader, nir_intrinsic_load_uniform);
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offset_load->num_components = 2;
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offset_load->const_index[0] = state->indices_start + index * 8;
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nir_intrinsic_set_base(offset_load, state->indices_start + index * 8);
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nir_intrinsic_set_range(offset_load, array_size * 8);
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offset_load->src[0] = nir_src_for_ssa(nir_imul(b, res_intrin->src[0].ssa,
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nir_imm_int(b, 8)));
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