mesa: remove unimplemented FramebufferTextureARB
This function can be re-added with an actual implementation when ARB_geometry_shader4 is supported. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -788,7 +788,6 @@ _mesa_create_exec_table(struct gl_context *ctx)
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}
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if (_mesa_is_desktop_gl(ctx)) {
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SET_FramebufferTexture(exec, _mesa_FramebufferTextureARB);
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SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
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}
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@@ -3055,17 +3055,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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}
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void GLAPIENTRY
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_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glFramebufferTextureARB "
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"not implemented!");
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}
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void GLAPIENTRY
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_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLenum face)
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@@ -205,10 +205,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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extern void GLAPIENTRY
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_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level);
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extern void GLAPIENTRY
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_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLenum face);
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