vc4: Enable MSAA.

We still have several failures in the newly enabled tests in simulation:
sRGB downsampling is done as if it was just linear, stencil blits are not
supported on MSAA either, and derivatives are still not supported
(breaking some MSAA simulation shaders).  So, other than sRGB downsampling
quality, things seem to be in good shape.
This commit is contained in:
Eric Anholt
2015-06-20 15:21:40 -07:00
parent fc4a1bfb88
commit f61ceeb3fd
+3 -2
View File
@@ -95,6 +95,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return 1;
/* lying for GL 2.0 */
@@ -140,7 +141,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_SM3:
case PIPE_CAP_INDEP_BLEND_ENABLE:
@@ -358,7 +358,6 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
unsigned retval = 0;
if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
(sample_count > 1) ||
!util_format_is_supported(format, usage)) {
return FALSE;
}
@@ -417,11 +416,13 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
}
if ((usage & PIPE_BIND_RENDER_TARGET) &&
(sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
vc4_rt_format_supported(format)) {
retval |= PIPE_BIND_RENDER_TARGET;
}
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
(sample_count == 0 || sample_count == VC4_MAX_SAMPLES) &&
(vc4_tex_format_supported(format))) {
retval |= PIPE_BIND_SAMPLER_VIEW;
}