glsl: move check_explicit_uniform_locations() to NIR linker
Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
This commit is contained in:
committed by
Marge Bot
parent
2a5ae739ea
commit
f60956d002
@@ -28,6 +28,7 @@
|
||||
#include "gl_nir_linker.h"
|
||||
#include "gl_nir_link_varyings.h"
|
||||
#include "linker_util.h"
|
||||
#include "string_to_uint_map.h"
|
||||
#include "main/shader_types.h"
|
||||
#include "main/consts_exts.h"
|
||||
#include "main/shaderobj.h"
|
||||
@@ -1466,6 +1467,188 @@ gl_nir_link_spirv(const struct gl_constants *consts,
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
|
||||
* for a variable, checks for overlaps between other uniforms using explicit
|
||||
* locations.
|
||||
*/
|
||||
static int
|
||||
reserve_explicit_locations(struct gl_shader_program *prog,
|
||||
struct string_to_uint_map *map, nir_variable *var)
|
||||
{
|
||||
unsigned slots = glsl_type_uniform_locations(var->type);
|
||||
unsigned max_loc = var->data.location + slots - 1;
|
||||
unsigned return_value = slots;
|
||||
|
||||
/* Resize remap table if locations do not fit in the current one. */
|
||||
if (max_loc + 1 > prog->NumUniformRemapTable) {
|
||||
prog->UniformRemapTable =
|
||||
reralloc(prog, prog->UniformRemapTable,
|
||||
struct gl_uniform_storage *,
|
||||
max_loc + 1);
|
||||
|
||||
if (!prog->UniformRemapTable) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Initialize allocated space. */
|
||||
for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
|
||||
prog->UniformRemapTable[i] = NULL;
|
||||
|
||||
prog->NumUniformRemapTable = max_loc + 1;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < slots; i++) {
|
||||
unsigned loc = var->data.location + i;
|
||||
|
||||
/* Check if location is already used. */
|
||||
if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
|
||||
|
||||
/* Possibly same uniform from a different stage, this is ok. */
|
||||
unsigned hash_loc;
|
||||
if (string_to_uint_map_get(map, &hash_loc, var->name) &&
|
||||
hash_loc == loc - i) {
|
||||
return_value = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* ARB_explicit_uniform_location specification states:
|
||||
*
|
||||
* "No two default-block uniform variables in the program can have
|
||||
* the same location, even if they are unused, otherwise a compiler
|
||||
* or linker error will be generated."
|
||||
*/
|
||||
linker_error(prog,
|
||||
"location qualifier for uniform %s overlaps "
|
||||
"previously used location\n",
|
||||
var->name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Initialize location as inactive before optimization
|
||||
* rounds and location assignment.
|
||||
*/
|
||||
prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
|
||||
}
|
||||
|
||||
/* Note, base location used for arrays. */
|
||||
string_to_uint_map_put(map, var->data.location, var->name);
|
||||
|
||||
return return_value;
|
||||
}
|
||||
|
||||
static bool
|
||||
reserve_subroutine_explicit_locations(struct gl_shader_program *prog,
|
||||
struct gl_program *p,
|
||||
nir_variable *var)
|
||||
{
|
||||
unsigned slots = glsl_type_uniform_locations(var->type);
|
||||
unsigned max_loc = var->data.location + slots - 1;
|
||||
|
||||
/* Resize remap table if locations do not fit in the current one. */
|
||||
if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) {
|
||||
p->sh.SubroutineUniformRemapTable =
|
||||
reralloc(p, p->sh.SubroutineUniformRemapTable,
|
||||
struct gl_uniform_storage *,
|
||||
max_loc + 1);
|
||||
|
||||
if (!p->sh.SubroutineUniformRemapTable) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize allocated space. */
|
||||
for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++)
|
||||
p->sh.SubroutineUniformRemapTable[i] = NULL;
|
||||
|
||||
p->sh.NumSubroutineUniformRemapTable = max_loc + 1;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < slots; i++) {
|
||||
unsigned loc = var->data.location + i;
|
||||
|
||||
/* Check if location is already used. */
|
||||
if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
|
||||
|
||||
/* ARB_explicit_uniform_location specification states:
|
||||
* "No two subroutine uniform variables can have the same location
|
||||
* in the same shader stage, otherwise a compiler or linker error
|
||||
* will be generated."
|
||||
*/
|
||||
linker_error(prog,
|
||||
"location qualifier for uniform %s overlaps "
|
||||
"previously used location\n",
|
||||
var->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize location as inactive before optimization
|
||||
* rounds and location assignment.
|
||||
*/
|
||||
p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Check and reserve all explicit uniform locations, called before
|
||||
* any optimizations happen to handle also inactive uniforms and
|
||||
* inactive array elements that may get trimmed away.
|
||||
*/
|
||||
static void
|
||||
check_explicit_uniform_locations(const struct gl_extensions *exts,
|
||||
struct gl_shader_program *prog)
|
||||
{
|
||||
prog->NumExplicitUniformLocations = 0;
|
||||
|
||||
if (!exts->ARB_explicit_uniform_location)
|
||||
return;
|
||||
|
||||
/* This map is used to detect if overlapping explicit locations
|
||||
* occur with the same uniform (from different stage) or a different one.
|
||||
*/
|
||||
struct string_to_uint_map *uniform_map = string_to_uint_map_ctor();
|
||||
|
||||
if (!uniform_map) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned entries_total = 0;
|
||||
unsigned mask = prog->data->linked_stages;
|
||||
while (mask) {
|
||||
const int i = u_bit_scan(&mask);
|
||||
struct gl_program *p = prog->_LinkedShaders[i]->Program;
|
||||
|
||||
unsigned modes = nir_var_uniform | nir_var_mem_ubo | nir_var_image;
|
||||
nir_foreach_variable_with_modes(var, p->nir, modes) {
|
||||
if (var->data.explicit_location) {
|
||||
bool ret = false;
|
||||
if (glsl_type_is_subroutine(glsl_without_array(var->type)))
|
||||
ret = reserve_subroutine_explicit_locations(prog, p, var);
|
||||
else {
|
||||
int slots = reserve_explicit_locations(prog, uniform_map,
|
||||
var);
|
||||
if (slots != -1) {
|
||||
ret = true;
|
||||
entries_total += slots;
|
||||
}
|
||||
}
|
||||
if (!ret) {
|
||||
string_to_uint_map_dtor(uniform_map);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
link_util_update_empty_uniform_locations(prog);
|
||||
|
||||
string_to_uint_map_dtor(uniform_map);
|
||||
prog->NumExplicitUniformLocations = entries_total;
|
||||
}
|
||||
|
||||
static void
|
||||
link_assign_subroutine_types(struct gl_shader_program *prog)
|
||||
{
|
||||
@@ -1790,6 +1973,8 @@ gl_nir_link_glsl(const struct gl_constants *consts,
|
||||
|
||||
MESA_TRACE_FUNC();
|
||||
|
||||
check_explicit_uniform_locations(exts, prog);
|
||||
|
||||
link_assign_subroutine_types(prog);
|
||||
verify_subroutine_associated_funcs(prog);
|
||||
if (!prog->data->LinkStatus)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
* Used by GL_ARB_explicit_uniform_location extension code in the linker
|
||||
* and glUniform* functions to identify inactive explicit uniform locations.
|
||||
*/
|
||||
#define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
|
||||
#define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((struct gl_uniform_storage *) -1)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
||||
@@ -2190,191 +2190,6 @@ link_intrastage_shaders(void *mem_ctx,
|
||||
return linked;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
|
||||
* for a variable, checks for overlaps between other uniforms using explicit
|
||||
* locations.
|
||||
*/
|
||||
static int
|
||||
reserve_explicit_locations(struct gl_shader_program *prog,
|
||||
string_to_uint_map *map, ir_variable *var)
|
||||
{
|
||||
unsigned slots = glsl_type_uniform_locations(var->type);
|
||||
unsigned max_loc = var->data.location + slots - 1;
|
||||
unsigned return_value = slots;
|
||||
|
||||
/* Resize remap table if locations do not fit in the current one. */
|
||||
if (max_loc + 1 > prog->NumUniformRemapTable) {
|
||||
prog->UniformRemapTable =
|
||||
reralloc(prog, prog->UniformRemapTable,
|
||||
gl_uniform_storage *,
|
||||
max_loc + 1);
|
||||
|
||||
if (!prog->UniformRemapTable) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Initialize allocated space. */
|
||||
for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
|
||||
prog->UniformRemapTable[i] = NULL;
|
||||
|
||||
prog->NumUniformRemapTable = max_loc + 1;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < slots; i++) {
|
||||
unsigned loc = var->data.location + i;
|
||||
|
||||
/* Check if location is already used. */
|
||||
if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
|
||||
|
||||
/* Possibly same uniform from a different stage, this is ok. */
|
||||
unsigned hash_loc;
|
||||
if (map->get(hash_loc, var->name) && hash_loc == loc - i) {
|
||||
return_value = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* ARB_explicit_uniform_location specification states:
|
||||
*
|
||||
* "No two default-block uniform variables in the program can have
|
||||
* the same location, even if they are unused, otherwise a compiler
|
||||
* or linker error will be generated."
|
||||
*/
|
||||
linker_error(prog,
|
||||
"location qualifier for uniform %s overlaps "
|
||||
"previously used location\n",
|
||||
var->name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Initialize location as inactive before optimization
|
||||
* rounds and location assignment.
|
||||
*/
|
||||
prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
|
||||
}
|
||||
|
||||
/* Note, base location used for arrays. */
|
||||
map->put(var->data.location, var->name);
|
||||
|
||||
return return_value;
|
||||
}
|
||||
|
||||
static bool
|
||||
reserve_subroutine_explicit_locations(struct gl_shader_program *prog,
|
||||
struct gl_program *p,
|
||||
ir_variable *var)
|
||||
{
|
||||
unsigned slots = glsl_type_uniform_locations(var->type);
|
||||
unsigned max_loc = var->data.location + slots - 1;
|
||||
|
||||
/* Resize remap table if locations do not fit in the current one. */
|
||||
if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) {
|
||||
p->sh.SubroutineUniformRemapTable =
|
||||
reralloc(p, p->sh.SubroutineUniformRemapTable,
|
||||
gl_uniform_storage *,
|
||||
max_loc + 1);
|
||||
|
||||
if (!p->sh.SubroutineUniformRemapTable) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize allocated space. */
|
||||
for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++)
|
||||
p->sh.SubroutineUniformRemapTable[i] = NULL;
|
||||
|
||||
p->sh.NumSubroutineUniformRemapTable = max_loc + 1;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < slots; i++) {
|
||||
unsigned loc = var->data.location + i;
|
||||
|
||||
/* Check if location is already used. */
|
||||
if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
|
||||
|
||||
/* ARB_explicit_uniform_location specification states:
|
||||
* "No two subroutine uniform variables can have the same location
|
||||
* in the same shader stage, otherwise a compiler or linker error
|
||||
* will be generated."
|
||||
*/
|
||||
linker_error(prog,
|
||||
"location qualifier for uniform %s overlaps "
|
||||
"previously used location\n",
|
||||
var->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize location as inactive before optimization
|
||||
* rounds and location assignment.
|
||||
*/
|
||||
p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Check and reserve all explicit uniform locations, called before
|
||||
* any optimizations happen to handle also inactive uniforms and
|
||||
* inactive array elements that may get trimmed away.
|
||||
*/
|
||||
static void
|
||||
check_explicit_uniform_locations(const struct gl_extensions *exts,
|
||||
struct gl_shader_program *prog)
|
||||
{
|
||||
prog->NumExplicitUniformLocations = 0;
|
||||
|
||||
if (!exts->ARB_explicit_uniform_location)
|
||||
return;
|
||||
|
||||
/* This map is used to detect if overlapping explicit locations
|
||||
* occur with the same uniform (from different stage) or a different one.
|
||||
*/
|
||||
string_to_uint_map *uniform_map = new string_to_uint_map;
|
||||
|
||||
if (!uniform_map) {
|
||||
linker_error(prog, "Out of memory during linking.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned entries_total = 0;
|
||||
unsigned mask = prog->data->linked_stages;
|
||||
while (mask) {
|
||||
const int i = u_bit_scan(&mask);
|
||||
struct gl_program *p = prog->_LinkedShaders[i]->Program;
|
||||
|
||||
foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
|
||||
ir_variable *var = node->as_variable();
|
||||
if (!var || var->data.mode != ir_var_uniform)
|
||||
continue;
|
||||
|
||||
if (var->data.explicit_location) {
|
||||
bool ret = false;
|
||||
if (glsl_type_is_subroutine(glsl_without_array(var->type)))
|
||||
ret = reserve_subroutine_explicit_locations(prog, p, var);
|
||||
else {
|
||||
int slots = reserve_explicit_locations(prog, uniform_map,
|
||||
var);
|
||||
if (slots != -1) {
|
||||
ret = true;
|
||||
entries_total += slots;
|
||||
}
|
||||
}
|
||||
if (!ret) {
|
||||
delete uniform_map;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
link_util_update_empty_uniform_locations(prog);
|
||||
|
||||
delete uniform_map;
|
||||
prog->NumExplicitUniformLocations = entries_total;
|
||||
}
|
||||
|
||||
void
|
||||
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
{
|
||||
@@ -2571,8 +2386,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
if (!prog->data->LinkStatus)
|
||||
goto done;
|
||||
|
||||
check_explicit_uniform_locations(&ctx->Extensions, prog);
|
||||
|
||||
done:
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
free(shader_list[i]);
|
||||
|
||||
Reference in New Issue
Block a user