mesa: remove dead code
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@@ -126,20 +126,8 @@ void _mesa_feedback_vertex( GLcontext *ctx,
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GLfloat index,
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const GLfloat texcoord[4] )
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{
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#if 0
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{
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/* snap window x, y to fractional pixel position */
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const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
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GLfixed x, y;
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x = FloatToFixed(win[0]) & snapMask;
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y = FloatToFixed(win[1]) & snapMask;
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FEEDBACK_TOKEN(ctx, FixedToFloat(x));
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FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
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}
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#else
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FEEDBACK_TOKEN( ctx, win[0] );
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FEEDBACK_TOKEN( ctx, win[1] );
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#endif
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if (ctx->Feedback._Mask & FB_3D) {
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FEEDBACK_TOKEN( ctx, win[2] );
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}
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