freedreno: implement set_compute_state()
This interface should really go away, but for now just implement it to directly update constant state (ie. what clover *should* be doing instead) Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13300>
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@@ -606,11 +606,36 @@ fd_bind_compute_state(struct pipe_context *pctx, void *state) in_dt
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ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
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}
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/* TODO pipe_context::set_compute_resources() should DIAF and clover
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* should be updated to use pipe_context::set_constant_buffer() and
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* pipe_context::set_shader_images(). Until then just directly frob
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* the UBO/image state to avoid the rest of the driver needing to
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* know about this bastard api..
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*/
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static void
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fd_set_compute_resources(struct pipe_context *pctx, unsigned start,
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unsigned count, struct pipe_surface **prscs) in_dt
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{
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// TODO
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struct fd_context *ctx = fd_context(pctx);
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struct fd_constbuf_stateobj *so = &ctx->constbuf[PIPE_SHADER_COMPUTE];
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for (unsigned i = 0; i < count; i++) {
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const uint32_t index = i + start + 1; /* UBOs start at index 1 */
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if (!prscs) {
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util_copy_constant_buffer(&so->cb[index], NULL, false);
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so->enabled_mask &= ~(1 << index);
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} else if (prscs[i]->format == PIPE_FORMAT_NONE) {
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struct pipe_constant_buffer cb = {
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.buffer = prscs[i]->texture,
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};
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util_copy_constant_buffer(&so->cb[index], &cb, false);
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so->enabled_mask |= (1 << index);
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} else {
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// TODO images
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unreachable("finishme");
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}
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}
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}
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/* used by clover to bind global objects, returning the bo address
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