iris: implement set_shader_images hook

This commit is contained in:
Kenneth Graunke
2018-08-30 15:45:36 -07:00
parent 26a54ae4b2
commit f5b887da6c
2 changed files with 91 additions and 0 deletions
+7
View File
@@ -247,10 +247,17 @@ struct iris_const_buffer {
* API context state that is replicated per shader stage.
*/
struct iris_shader_state {
/** Uniform Buffers */
struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
/** Shader Storage Buffers */
struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
/** Shader Storage Images (image load store) */
struct pipe_resource *image[PIPE_MAX_SHADER_IMAGES];
struct iris_state_ref image_surface_state[PIPE_MAX_SHADER_IMAGES];
struct iris_state_ref sampler_table;
struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
+84
View File
@@ -1494,6 +1494,89 @@ iris_create_surface(struct pipe_context *ctx,
return psurf;
}
/**
* The pipe->set_shader_images() driver hook.
*/
static void
iris_set_shader_images(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start_slot, unsigned count,
const struct pipe_image_view *p_images)
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
for (unsigned i = 0; i < count; i++) {
if (p_images && p_images[i].resource) {
const struct pipe_image_view *img = &p_images[i];
struct iris_resource *res = (void *) img->resource;
pipe_resource_reference(&shs->image[start_slot + i], &res->base);
// XXX: these are not retained forever, use a separate uploader?
void *map =
upload_state(ice->state.surface_uploader,
&shs->image_surface_state[start_slot + i],
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
pipe_resource_reference(&shs->image[start_slot + i], NULL);
return;
}
struct iris_bo *surf_state_bo =
iris_resource_bo(shs->image_surface_state[start_slot + i].res);
shs->image_surface_state[start_slot + i].offset +=
iris_bo_offset_from_base_address(surf_state_bo);
isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
enum isl_format isl_format =
iris_format_for_usage(devinfo, img->format, usage).fmt;
isl_format = isl_lower_storage_image_format(devinfo, isl_format);
if (res->base.target != PIPE_BUFFER) {
struct isl_view view = {
.format = isl_format,
.base_level = img->u.tex.level,
.levels = 1,
.base_array_layer = img->u.tex.first_layer,
.array_len = img->u.tex.last_layer - img->u.tex.first_layer + 1,
.swizzle = ISL_SWIZZLE_IDENTITY,
.usage = usage,
};
isl_surf_fill_state(&screen->isl_dev, map,
.surf = &res->surf, .view = &view,
.mocs = MOCS_WB,
.address = res->bo->gtt_offset);
// .aux_surf =
// .clear_color = clear_color,
} else {
// XXX: what to do about view? other drivers don't use it for bufs
const struct isl_format_layout *fmtl =
isl_format_get_layout(isl_format);
const unsigned cpp = fmtl->bpb / 8;
isl_buffer_fill_state(&screen->isl_dev, map,
.address = res->bo->gtt_offset,
// XXX: buffer_texture_range_size from i965?
.size_B = res->base.width0,
.format = isl_format,
.stride_B = cpp,
.mocs = MOCS_WB);
}
} else {
pipe_resource_reference(&shs->image[start_slot + i], NULL);
pipe_resource_reference(&shs->image_surface_state[start_slot + i].res,
NULL);
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
}
/**
* The pipe->set_sampler_views() driver hook.
*/
@@ -4600,6 +4683,7 @@ genX(init_state)(struct iris_context *ice)
ctx->set_clip_state = iris_set_clip_state;
ctx->set_constant_buffer = iris_set_constant_buffer;
ctx->set_shader_buffers = iris_set_shader_buffers;
ctx->set_shader_images = iris_set_shader_images;
ctx->set_sampler_views = iris_set_sampler_views;
ctx->set_tess_state = iris_set_tess_state;
ctx->set_framebuffer_state = iris_set_framebuffer_state;