[965] Use shared intel_regions.c.
This adds (so far) unused PBO functions, and holding the lock while writing to regions (which may be shared static screen regions).
This commit is contained in:
@@ -75,8 +75,8 @@ static void brw_set_draw_region( struct intel_context *intel,
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{
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struct brw_context *brw = brw_context(&intel->ctx);
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intel_region_release(intel, &brw->state.draw_region);
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intel_region_release(intel, &brw->state.depth_region);
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intel_region_release(&brw->state.draw_region);
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intel_region_release(&brw->state.depth_region);
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intel_region_reference(&brw->state.draw_region, draw_region);
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intel_region_reference(&brw->state.depth_region, depth_region);
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}
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@@ -40,6 +40,10 @@ struct gl_buffer_object;
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struct intel_buffer_object {
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struct gl_buffer_object Base;
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dri_bo *buffer; /* the low-level buffer manager's buffer handle */
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struct intel_region *region; /* Is there a zero-copy texture
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associated with this (pixel)
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buffer object? */
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};
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@@ -556,12 +556,12 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
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if (front) {
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if (intel->draw_region != intel->front_region) {
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intel_region_release(intel, &intel->draw_region);
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intel_region_release(&intel->draw_region);
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intel_region_reference(&intel->draw_region, intel->front_region);
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}
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} else {
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if (intel->draw_region != intel->back_region) {
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intel_region_release(intel, &intel->draw_region);
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intel_region_release(&intel->draw_region);
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intel_region_reference(&intel->draw_region, intel->back_region);
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}
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}
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@@ -616,10 +616,10 @@ void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
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* buffers:
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*/
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#if 0
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intel_region_release(intel, &intel->front_region);
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intel_region_release(intel, &intel->back_region);
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intel_region_release(intel, &intel->depth_region);
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intel_region_release(intel, &intel->draw_region);
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intel_region_release(&intel->front_region);
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intel_region_release(&intel->back_region);
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intel_region_release(&intel->depth_region);
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intel_region_release(&intel->draw_region);
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#endif
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/* free the Mesa context */
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@@ -63,7 +63,9 @@ typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
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extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
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#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
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#define INTEL_WRITE_PART 0x1
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#define INTEL_WRITE_FULL 0x2
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#define INTEL_READ 0x4
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struct intel_texture_object
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{
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@@ -119,7 +119,7 @@ void intel_miptree_destroy( struct intel_context *intel,
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if (mt) {
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GLuint i;
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intel_region_release(intel, &(mt->region));
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intel_region_release(&mt->region);
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
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if (mt->level[i].image_offset)
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@@ -242,17 +242,16 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
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DBG("%s\n", __FUNCTION__);
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for (i = 0; i < depth; i++) {
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if (!intel_region_data(intel,
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dst->region,
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dst_offset + dst_depth_offset[i],
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0,
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0,
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src,
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src_row_pitch,
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0, 0, /* source x,y */
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width,
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height))
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return GL_FALSE;
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intel_region_data(intel,
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dst->region,
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dst_offset + dst_depth_offset[i],
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0,
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0,
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src,
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src_row_pitch,
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0, 0, /* source x,y */
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width,
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height);
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src += src_image_pitch;
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}
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return GL_TRUE;
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@@ -1,305 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Provide additional functionality on top of bufmgr buffers:
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* - 2d semantics and blit operations
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* - refcounting of buffers for multiple images in a buffer.
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* - refcounting of buffer mappings.
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* - some logic for moving the buffers to the best memory pools for
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* given operations.
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*
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* Most of this is to make it easier to implement the fixed-layout
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* mipmap tree required by intel hardware in the face of GL's
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* programming interface where each image can be specifed in random
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* order and it isn't clear what layout the tree should have until the
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* last moment.
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*/
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#include "intel_context.h"
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#include "intel_regions.h"
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#include "intel_blit.h"
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#include "dri_bufmgr.h"
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#include "intel_bufmgr_ttm.h"
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#include "imports.h"
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#define FILE_DEBUG_FLAG DEBUG_REGION
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/* XXX: Thread safety?
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*/
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GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
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{
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DBG("%s\n", __FUNCTION__);
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if (!region->map_refcount++) {
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dri_bo_map(region->buffer, GL_TRUE);
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region->map = region->buffer->virtual;
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}
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return region->map;
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}
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void intel_region_unmap(struct intel_context *intel,
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struct intel_region *region)
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{
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DBG("%s\n", __FUNCTION__);
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if (!--region->map_refcount) {
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dri_bo_unmap(region->buffer);
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region->map = NULL;
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}
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}
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struct intel_region *intel_region_alloc( struct intel_context *intel,
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GLuint cpp,
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GLuint pitch,
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GLuint height )
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{
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struct intel_region *region = calloc(sizeof(*region), 1);
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DBG("%s %dx%dx%d == 0x%x bytes\n", __FUNCTION__,
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cpp, pitch, height, cpp*pitch*height);
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region->cpp = cpp;
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region->pitch = pitch;
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region->height = height; /* needed? */
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region->refcount = 1;
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region->buffer = dri_bo_alloc(intel->bufmgr, "region",
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pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT);
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return region;
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}
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void intel_region_reference( struct intel_region **dst,
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struct intel_region *src)
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{
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src->refcount++;
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assert(*dst == NULL);
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*dst = src;
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}
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void intel_region_release( struct intel_context *intel,
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struct intel_region **region )
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{
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if (!*region)
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return;
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DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1);
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if (--(*region)->refcount == 0) {
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assert((*region)->map_refcount == 0);
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dri_bo_unreference((*region)->buffer);
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free(*region);
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}
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*region = NULL;
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}
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void _mesa_copy_rect( GLubyte *dst,
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GLuint cpp,
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GLuint dst_pitch,
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GLuint dst_x,
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GLuint dst_y,
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GLuint width,
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GLuint height,
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const GLubyte *src,
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GLuint src_pitch,
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GLuint src_x,
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GLuint src_y )
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{
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GLuint i;
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dst_pitch *= cpp;
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src_pitch *= cpp;
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dst += dst_x * cpp;
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src += src_x * cpp;
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dst += dst_y * dst_pitch;
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src += src_y * dst_pitch;
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width *= cpp;
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if (width == dst_pitch &&
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width == src_pitch)
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do_memcpy(dst, src, height * width);
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else {
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for (i = 0; i < height; i++) {
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do_memcpy(dst, src, width);
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dst += dst_pitch;
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src += src_pitch;
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}
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}
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}
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/* Upload data to a rectangular sub-region. Lots of choices how to do this:
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*
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* - memcpy by span to current destination
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* - upload data as new buffer and blit
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*
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* Currently always memcpy.
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*/
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GLboolean intel_region_data(struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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const void *src, GLuint src_pitch,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height)
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{
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DBG("%s\n", __FUNCTION__);
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assert (dst_offset + dstx + width +
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(dsty + height - 1) * dst->pitch * dst->cpp <=
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dst->pitch * dst->cpp * dst->height);
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_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
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dst->cpp,
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dst->pitch,
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dstx, dsty, width, height, src, src_pitch, srcx, srcy);
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intel_region_unmap(intel, dst);
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return GL_TRUE;
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}
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/* Copy rectangular sub-regions. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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void intel_region_copy( struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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struct intel_region *src,
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GLuint src_offset,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height )
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{
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DBG("%s\n", __FUNCTION__);
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assert(src->cpp == dst->cpp);
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intelEmitCopyBlit(intel,
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dst->cpp,
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src->pitch, src->buffer, src_offset, src->tiled,
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dst->pitch, dst->buffer, dst_offset, dst->tiled,
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srcx, srcy,
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dstx, dsty,
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width, height,
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GL_COPY );
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}
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/* Fill a rectangular sub-region. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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void intel_region_fill( struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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GLuint width, GLuint height,
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GLuint color )
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{
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DBG("%s\n", __FUNCTION__);
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intelEmitFillBlit(intel,
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dst->cpp,
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dst->pitch, dst->buffer, dst_offset, dst->tiled,
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dstx, dsty,
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width, height,
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color );
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}
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static struct intel_region *
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intel_recreate_static(struct intel_context *intel,
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const char *name,
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struct intel_region *region,
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intelRegion *region_desc,
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GLuint mem_type)
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{
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intelScreenPrivate *intelScreen = intel->intelScreen;
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if (region == NULL) {
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region = calloc(sizeof(*region), 1);
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region->refcount = 1;
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}
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region->cpp = intelScreen->cpp;
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region->pitch = region_desc->pitch / intelScreen->cpp;
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region->height = intelScreen->height; /* needed? */
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region->tiled = region_desc->tiled;
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if (intel->ttm) {
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assert(region_desc->bo_handle != -1);
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region->buffer = intel_ttm_bo_create_from_handle(intel->bufmgr,
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name,
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region_desc->bo_handle);
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} else {
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region->buffer = dri_bo_alloc_static(intel->bufmgr,
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name,
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region_desc->offset,
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region_desc->pitch *
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intelScreen->height,
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region_desc->map,
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DRM_BO_FLAG_MEM_TT);
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}
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assert(region->buffer != NULL);
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return region;
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}
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/**
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* Create intel_region structs to describe the static front, back, and depth
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* buffers created by the xserver.
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*
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* Although FBO's mean we now no longer use these as render targets in
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* all circumstances, they won't go away until the back and depth
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* buffers become private, and the front buffer will remain even then.
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*
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* Note that these don't allocate video memory, just describe
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* allocations alread made by the X server.
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*/
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void
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intel_recreate_static_regions(struct intel_context *intel)
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{
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intelScreenPrivate *intelScreen = intel->intelScreen;
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intel->front_region =
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intel_recreate_static(intel, "front",
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intel->front_region,
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&intelScreen->front,
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DRM_BO_FLAG_MEM_TT);
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intel->back_region =
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intel_recreate_static(intel, "back",
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intel->back_region,
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&intelScreen->back,
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DRM_BO_FLAG_MEM_TT);
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/* Still assumes front.cpp == depth.cpp. We can kill this when we move to
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* private buffers.
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*/
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intel->depth_region =
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intel_recreate_static(intel, "depth",
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intel->depth_region,
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&intelScreen->depth,
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DRM_BO_FLAG_MEM_TT);
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}
|
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@@ -0,0 +1 @@
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../intel/intel_regions.c
|
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@@ -1,152 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef INTEL_REGIONS_H
|
||||
#define INTEL_REGIONS_H
|
||||
|
||||
#include "mtypes.h"
|
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#include "dri_bufmgr.h" /* for DBG! */
|
||||
#include "intel_screen.h"
|
||||
struct intel_context;
|
||||
|
||||
/* A layer on top of the bufmgr buffers that adds a few useful things:
|
||||
*
|
||||
* - Refcounting for local buffer references.
|
||||
* - Refcounting for buffer maps
|
||||
* - Buffer dimensions - pitch and height.
|
||||
* - Blitter commands for copying 2D regions between buffers.
|
||||
*/
|
||||
struct intel_region {
|
||||
dri_bo *buffer;
|
||||
GLuint refcount;
|
||||
GLuint cpp;
|
||||
GLuint pitch;
|
||||
GLuint height;
|
||||
GLboolean tiled;
|
||||
GLubyte *map;
|
||||
GLuint map_refcount;
|
||||
};
|
||||
|
||||
/* Allocate a refcounted region. Pointers to regions should only be
|
||||
* copied by calling intel_reference_region().
|
||||
*
|
||||
* No support for dynamically allocating tiled regions at this point.
|
||||
*/
|
||||
struct intel_region *intel_region_alloc( struct intel_context *intel,
|
||||
GLuint cpp,
|
||||
GLuint pitch,
|
||||
GLuint height );
|
||||
|
||||
void intel_region_reference( struct intel_region **dst,
|
||||
struct intel_region *src );
|
||||
|
||||
void intel_region_release(struct intel_context *intel,
|
||||
struct intel_region **ib );
|
||||
|
||||
void intel_recreate_static_regions(struct intel_context *intel);
|
||||
|
||||
/* Static regions may be tiled. The assumption is that the X server
|
||||
* has set up fence registers to define tiled zones in agp and these
|
||||
* buffers are within those zones. Tiling regions without fence
|
||||
* registers is more work.
|
||||
*/
|
||||
struct intel_region *
|
||||
intel_region_create_static(intelScreenPrivate *intelScreen,
|
||||
char *name,
|
||||
GLuint mem_type,
|
||||
unsigned int bo_handle,
|
||||
GLuint offset,
|
||||
void *virtual,
|
||||
GLuint cpp,
|
||||
GLuint pitch, GLuint height, GLboolean tiled);
|
||||
void
|
||||
intel_region_update_static(intelScreenPrivate *intelScreen,
|
||||
struct intel_region *region,
|
||||
GLuint mem_type,
|
||||
unsigned int bo_handle,
|
||||
GLuint offset,
|
||||
void *virtual,
|
||||
GLuint cpp, GLuint pitch, GLuint height,
|
||||
GLboolean tiled);
|
||||
|
||||
/* Map/unmap regions. This is refcounted also:
|
||||
*/
|
||||
GLubyte *intel_region_map(struct intel_context *intel,
|
||||
struct intel_region *ib);
|
||||
|
||||
void intel_region_unmap(struct intel_context *intel,
|
||||
struct intel_region *ib);
|
||||
|
||||
|
||||
/* Upload data to a rectangular sub-region
|
||||
*/
|
||||
GLboolean intel_region_data(struct intel_context *intel,
|
||||
struct intel_region *dest,
|
||||
GLuint dest_offset,
|
||||
GLuint destx, GLuint desty,
|
||||
const void *src, GLuint src_stride,
|
||||
GLuint srcx, GLuint srcy,
|
||||
GLuint width, GLuint height);
|
||||
|
||||
/* Copy rectangular sub-regions
|
||||
*/
|
||||
void intel_region_copy( struct intel_context *intel,
|
||||
struct intel_region *dest,
|
||||
GLuint dest_offset,
|
||||
GLuint destx, GLuint desty,
|
||||
struct intel_region *src,
|
||||
GLuint src_offset,
|
||||
GLuint srcx, GLuint srcy,
|
||||
GLuint width, GLuint height );
|
||||
|
||||
/* Fill a rectangular sub-region
|
||||
*/
|
||||
void intel_region_fill( struct intel_context *intel,
|
||||
struct intel_region *dest,
|
||||
GLuint dest_offset,
|
||||
GLuint destx, GLuint desty,
|
||||
GLuint width, GLuint height,
|
||||
GLuint color );
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Misc utilities: move to somewhere generic
|
||||
*/
|
||||
void _mesa_copy_rect( GLubyte *dst,
|
||||
GLuint cpp,
|
||||
GLuint dst_pitch,
|
||||
GLuint dst_x,
|
||||
GLuint dst_y,
|
||||
GLuint width,
|
||||
GLuint height,
|
||||
const GLubyte *src,
|
||||
GLuint src_pitch,
|
||||
GLuint src_x,
|
||||
GLuint src_y );
|
||||
|
||||
|
||||
#endif
|
||||
@@ -442,6 +442,7 @@ intel_recreate_static_regions(struct intel_context *intel)
|
||||
&intelScreen->back,
|
||||
DRM_BO_FLAG_MEM_TT);
|
||||
|
||||
#ifdef I915
|
||||
if (intelScreen->third.handle) {
|
||||
intel->third_region =
|
||||
intel_recreate_static(intel, "third",
|
||||
@@ -449,6 +450,7 @@ intel_recreate_static_regions(struct intel_context *intel)
|
||||
&intelScreen->third,
|
||||
DRM_BO_FLAG_MEM_TT);
|
||||
}
|
||||
#endif /* I915 */
|
||||
|
||||
/* Still assumes front.cpp == depth.cpp. We can kill this when we move to
|
||||
* private buffers.
|
||||
|
||||
Reference in New Issue
Block a user