radv/gfx10: Simplify output mask handling for NGG GS.
We only ever get in this function for a NGG GS proper. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Samuel Pitoiset
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7515f41c78
commit
f5982917ff
@@ -3626,18 +3626,7 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
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outputs[noutput].slot_name = i;
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outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
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if (ctx->stage == MESA_SHADER_VERTEX &&
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!ctx->is_gs_copy_shader) {
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outputs[noutput].usage_mask =
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ctx->shader_info->info.vs.output_usage_mask[i];
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} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
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outputs[noutput].usage_mask =
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ctx->shader_info->info.tes.output_usage_mask[i];
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} else {
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assert(ctx->is_gs_copy_shader || ctx->options->key.vs_common_out.as_ngg);
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outputs[noutput].usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[i];
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}
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outputs[noutput].usage_mask = ctx->shader_info->info.gs.output_usage_mask[i];
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for (unsigned j = 0; j < 4; j++, out_idx++) {
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gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false);
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