st/mesa: set vertices_per_patch when drawing
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@@ -164,6 +164,7 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
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STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
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STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
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STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
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STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
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return prim;
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}
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@@ -260,6 +261,7 @@ st_draw_vbo(struct gl_context *ctx,
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info.count = prims[i].count;
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info.start_instance = prims[i].base_instance;
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info.instance_count = prims[i].num_instances;
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info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
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info.index_bias = prims[i].basevertex;
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if (!ib) {
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info.min_index = info.start;
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