st/nine: Ignore nooverwrite for systemmem
Systemmem has a specific behaviour we don't mimick exactly. That makes Halo feel free to use nooverwrite with it all the time, even when reading again at the same location. Ignore nooverwrite to have proper synchronization. Fixes: https://github.com/iXit/Mesa-3D/issues/348 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@@ -276,7 +276,7 @@ NineBuffer9_Lock( struct NineBuffer9 *This,
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* Our tests: SYSTEMMEM doesn't DISCARD */
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if (This->base.pool == D3DPOOL_SYSTEMMEM)
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Flags &= ~D3DLOCK_DISCARD;
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Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE);
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if (Flags & D3DLOCK_DISCARD)
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usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
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