zink: use a zink_render_pass_pipeline_state bit for fbfetch
improve compatibility detection cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16621>
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@@ -83,6 +83,7 @@ create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *s
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memcpy(&input_attachments[input_count++], &color_refs[i], sizeof(VkAttachmentReference2));
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dep_pipeline |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dep_access |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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pstate->fbfetch = 1;
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}
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dep_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (attachments[i].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
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@@ -65,7 +65,8 @@ struct zink_pipeline_rt {
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};
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struct zink_render_pass_pipeline_state {
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uint32_t num_attachments:26;
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uint32_t num_attachments:25;
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uint32_t fbfetch:1;
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uint32_t num_cresolves:4;
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uint32_t num_zsresolves:1;
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bool samples:1; //for fs samplemask
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