fix from Jouk
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@@ -1,4 +1,4 @@
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/* $Id: rastpos.c,v 1.23 2001/04/28 08:39:17 keithw Exp $ */
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/* $Id: rastpos.c,v 1.24 2001/05/01 07:25:41 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -105,13 +105,13 @@ shade_rastpos(GLcontext *ctx,
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GLuint *index)
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{
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GLfloat (*base)[3] = ctx->Light._BaseColor;
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const GLchan *sumA = ctx->Light._BaseAlpha;
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const GLfloat *sumA = ctx->Light._BaseAlpha;
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struct gl_light *light;
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GLfloat color[4];
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GLfloat diffuse = 0, specular = 0;
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COPY_3V(color, base[0]);
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color[3] = CHAN_TO_FLOAT( sumA[0] );
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color[3] = sumA[0];
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foreach (light, &ctx->Light.EnabledList) {
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GLfloat n_dot_h;
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