i965: allocate a SGVS element when VertexID or InstanceID are read

Although on gen8+ platforms we can in theory use 3DSTATE_VF_SGVS
to put these beyond the last vertex element it seems that we still
need to allocate the SVGS element, otherwise we have observed cases
where we end up reading garbage. Specifically, the CTS test mentioned
below was flaky with a fail rate of ~1% on some gen9+ platforms caused
by reading garbage for the gl_InstanceID value. The flakyness goes
away as soon as we start allocating the SVGS element.

v2:
  - Do this for gen8+, not just gen9+, and pull the boolean
    outside the #if block (Jason)

Fixes flaky test:
KHR-GL45.vertex_attrib_64bit.limits_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104335
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Iago Toral Quiroga
2018-01-04 03:55:13 +01:00
parent c74719cf4a
commit f474b19875
+2 -15
View File
@@ -507,26 +507,13 @@ genX(emit_vertices)(struct brw_context *brw)
} else {
brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
}
#endif
/* Normally we don't need an element for the SGVS attribute because the
* 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
* we're using draw parameters then we need an element for the those
* values. Additionally if there is an edge flag element then the SGVS
* can't be inserted past that so we need a dummy element to ensure that
* the edge flag is the last one.
*/
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance ||
((vs_prog_data->uses_instanceid ||
vs_prog_data->uses_vertexid)
&& uses_edge_flag));
#else
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance ||
vs_prog_data->uses_instanceid ||
vs_prog_data->uses_vertexid);
#endif
unsigned nr_elements =
brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;