lima: handle early-z and pixel kill better

[1] calls bit 12 of aux0 'pixel kill' which is likely forward pixel
kill described in [2]. Blob sets this bit if early-z is enabled and
blending is disabled and colormask is RGBA.

Bit 8 seems to be always enabled with bit 9 (early-z).

Let's mimic blob behavior.

[1] https://web.archive.org/web/20171026123213/http://limadriver.org/Render_State/
[2] https://community.arm.com/developer/tools-software/graphics/b/blog/posts/killing-pixels---a-new-optimization-for-shading-on-arm-mali-gpus

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3754>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3754>
This commit is contained in:
Vasily Khoruzhick
2020-02-08 02:05:24 -08:00
committed by Marge Bot
parent 582d0c5f14
commit f43a3fc28f
+19 -5
View File
@@ -1136,6 +1136,8 @@ lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *in
struct lima_render_state *render =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw,
sizeof(*render));
bool early_z = true;
bool pixel_kill = true;
/* do hw support RGBA independ blend?
* PIPE_CAP_INDEP_BLEND_ENABLE
@@ -1239,15 +1241,27 @@ lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *in
render->textures_address = 0x00000000;
/* more investigation */
render->aux0 = 0x00000100 | (ctx->vs->varying_stride >> 3);
render->aux0 = (ctx->vs->varying_stride >> 3);
render->aux1 = 0x00001000;
if (ctx->blend->base.dither)
render->aux1 |= 0x00002000;
/* Enable Early-Z if shader doesn't have discard */
if (!fs->uses_discard)
render->aux0 |= 0x200;
if (fs->uses_discard) {
early_z = false;
pixel_kill = false;
}
if (rt->blend_enable)
pixel_kill = false;
if ((rt->colormask & PIPE_MASK_RGBA) != PIPE_MASK_RGBA)
pixel_kill = false;
if (early_z)
render->aux0 |= 0x300;
if (pixel_kill)
render->aux0 |= 0x1000;
if (ctx->tex_stateobj.num_samplers) {
render->textures_address =