mesa: compile glUniform4f() into display lists

Note: there are more glUniform functions to compile...
This commit is contained in:
Brian Paul
2009-09-15 14:31:10 -06:00
parent 81de9d68f7
commit f42c66c138
+26
View File
@@ -331,6 +331,7 @@ typedef enum
/* GL_ARB_shader_objects */
OPCODE_USE_PROGRAM,
OPCODE_UNIFORM_4F, /* XXX many more glUniform functions */
/* GL_EXT_framebuffer_blit */
OPCODE_BLIT_FRAMEBUFFER,
@@ -5803,6 +5804,26 @@ save_UseProgramObjectARB(GLhandleARB program)
}
static void GLAPIENTRY
save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_UNIFORM_4F, 5);
if (n) {
n[1].i = location;
n[2].f = x;
n[3].f = y;
n[4].f = z;
n[5].f = w;
}
if (ctx->ExecuteFlag) {
CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
}
}
/**
* Save an error-generating command into display list.
*
@@ -6639,6 +6660,10 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_USE_PROGRAM:
CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
break;
case OPCODE_UNIFORM_4F:
CALL_Uniform4fARB(ctx->Exec,
(n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
break;
case OPCODE_TEX_BUMP_PARAMETER_ATI:
{
@@ -8324,6 +8349,7 @@ _mesa_init_dlist_table(struct _glapi_table *table)
/* GL_ARB_shader_objects */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform4fARB(table, save_Uniform4fARB);
/* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);