r300: temporary occlusion query hack
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@@ -462,7 +462,7 @@ static GLboolean current_fragment_program_writes_depth(GLcontext* ctx)
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static void r300SetEarlyZState(GLcontext * ctx)
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{
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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GLuint topZ = R300_ZTOP_ENABLE;
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GLuint topZ = R300_ZTOP_DISABLE;
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GLuint w_fmt, fgdepthsrc;
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if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
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