vbo: in glDraw[Range]Element() code, check for out of bounds indexes

No-op the bad drawing command rather than go out of bounds and render
garbage.  Print a warning to alert the developer to the bad drawing call.
This commit is contained in:
Brian Paul
2009-05-07 11:01:02 -06:00
parent 6359ecebec
commit f37cccde3c
+7
View File
@@ -352,6 +352,13 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
return;
if (end >= ctx->Array._MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDraw[Range]Elements() index=%u is "
"out of bounds (max=%u)", end, ctx->Array._MaxElement);
return;
}
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)