vbo: in glDraw[Range]Element() code, check for out of bounds indexes
No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call.
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@@ -352,6 +352,13 @@ vbo_exec_DrawRangeElements(GLenum mode,
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if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
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return;
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if (end >= ctx->Array._MaxElement) {
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/* the max element is out of bounds of one or more enabled arrays */
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_mesa_warning(ctx, "glDraw[Range]Elements() index=%u is "
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"out of bounds (max=%u)", end, ctx->Array._MaxElement);
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return;
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}
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FLUSH_CURRENT( ctx, 0 );
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if (ctx->NewState)
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