r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
See https://bugs.freedesktop.org/show_bug.cgi?id=31544 Note: this is a candidate for the 7.9 branch
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@@ -481,18 +481,24 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format
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pitch_val = rb->pitch;
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switch (rb->cpp) {
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case 4:
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if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
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if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
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texImage->TexFormat = MESA_FORMAT_RGB888;
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t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
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else
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}
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else {
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texImage->TexFormat = MESA_FORMAT_ARGB8888;
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t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
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}
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pitch_val /= 4;
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break;
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case 3:
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default:
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texImage->TexFormat = MESA_FORMAT_RGB888;
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t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
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pitch_val /= 4;
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break;
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case 2:
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texImage->TexFormat = MESA_FORMAT_RGB565;
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t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
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pitch_val /= 2;
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break;
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